LIGHTS! CAMERA! ACTION!
- Exploration Stage
- Quiet Promenade
- From
- Collector
- Description
- Our objective here is to create a convincing fata morgana. First, we need the projector-camera I borrowed from the Capuchins. Find it and place it in the center of the street.
- Completed
- Excellent. The projector-camera is now feeding the Architect’s image into the phantasmoscope. This technique should make the Shadow’s lair look as real as the floating island does.