Hidden City Walkthrough

Quest

There are quest of Hidden City. Let's solve hidden city, mystery adventure game and magnificant stories.

  • Protection of the Sun

    Valerie

    According to Martha, trolls are very dangerous and cunning. Before you leave for the Troll Market, ask yourself whether your heart is pure. Will you be able to resist the temptation that awaits behind this door?

    What a bizarre place! It's as if we're in an abandoned library - there are bookshelves and scrolls everywhere. In the niches, where the books used to be, there are now shops! Look at all the artifacts! Odd clocks, wondrous lamps, candles, wands, sweets like in an Asian market! And a real tree of stone with a living heart made of amber! But where are the trolls? Why is there no one behind the counters?

    Troll Market

  • Detective awaits

    Huntress

    Listen, while I was reshing here, I sawa Detective near City Hall. He told me he has something important to taok to you about. But be careful, I saw several werewolves on nearby strests and they were fighting with each other for a bunch of lock picks. Of course, werewolves are not very bright but they're bright enough to figure out lock picks. And can you imagine werewolves coming and going as they please into any house? So, if you were going to fight them anyway, take those picks from them.

    Hi, I'm glad you came. Remember you helped me meet with Juliette? You know my feelings so I want to talk to you specifically.

    Crash Site

  • The shilling of accuracy

    Huntress

    I already came here several times to find it with no success. But tonight I felt sure Kipling's shilling would be mine. Now I've seen you I'm even more convinced. Your talents may attract the shilling to us - would you mind trying?

    Yes, that's it! Heh, town monsters, beware! No one can oppose the Huntress equipped with Kipling's shilling of accuracy!

    Manor House Gate

  • First-aid kit for Huntress

    Huntress

    I barely made it here. I twisted my ankle when the werewolves chased me from the dungeion. The first-aid kit from the plance crash would come in handy but I can hardly walk. Will you help me?

    Let me take some medicine and bandage my feet, then I'll tell you why I came.

    Airship Dock

  • Mystery Solver

    Martha

    You've collected enough to reveal the identity of the Mystery Solver. Which of you will venture through the fog? Let the City give us the answer. After all, the contender will be revealing the City's secrets. Bring me some artifacts, I need to focus.

    Oh, City, give us your answer! Who have you chosen to be the Mystery Solver who will help your residents? Who will go through the fog and bring these people hope? The City has revealed the answer. It's a Round Capsule.

  • Game Mystery Solver

    Cardsharp

    You think only a great mage or a bigwig could be the Mystery Solver? Think again! I'm sure that luck will play a bigger role in saving the City than magic. And who does luck favor? Ask my lucky deck!

    My lucky deck will lead me to success, mark my words. I'll easily save the Upper City... if they give me a decent reward.

    Airship Dock

  • Heart-shaped Heart

    Huntress

    I remembered that gargoyles love stealing necklaces more than anything else. I'm sure we'll be able to get an elegant medallion from them.

    Would you look at that - a heart-shaped medallion instead of a heart? I always suspected that the gargoyles might have a sense of humour.

  • Peals

    Huntress

    So was I right? I bet the gargoyle wasn't eager to give up the purse. Well, it'll want to get it back all the more.

  • Spell Mystery Solver

    Mistress

    This girl, Kira, is right. The words "Mystery Solver" clearly point to a mage. Me! You need proof? Take my Magic Detector. With a single touch of this glove, I can see whether a person has a magical gift or not. That's what I call mystery solving! Get my detector!

    Excellent! Forget about the ritual. It's obvious that I'm the one the residents of the Upper City are waiting for. But will I decide to go and help them...?

    Airship Dock

  • Human Mystery Solver

    Rayden Storke

    I talked with your partner, the Detective, for a bit and he looks like a suitable candidate for the title of Mystery Solver. Do you think he'll agree to provide a personal item for the magic ritual? For example, that special revolver he told me so much about.

    This revolver doesn't just scare criminals, it can also stop a monster. It looks magical... It has an engraving that reads: "Spartk." This must be its name.

    Airship Dock

  • Magic Mystery Solver

    Kira Woodville

    The Mystery Solver could be anyone. But I think it's someone who has knowledge inaccessible to the Upper City. As a mage, your medium Martha can do things that no one back home is capable of. Her Crystal Ball will prove that she is the Mystery Solver.

    With her Crystal Ball, Martha lays claim to the title of Mystery Solver. But will she agree to come with us? Or will I have to...? Anyway, let's keep looking.

    Airship Dock

  • City Mystery Solver

    Rayden Storke

    The City's future lies in the hands of the Mystery Solver. But this title could apply to anyone! Your mages are ready to invoke the powers of the City to find who the Mystery Solver is. To do this, they need something belonging to those who want to claim the title. The Mayor is the most obvious candidate. He knows everything about the City. Can you bring me proof of that?

    This is the map of the Upper City, where we came from! The Mayor must have saved it because he thought it could still be useful.

    Airship Dock

  • Straightening Tool

    Juliette

    I read somewhere that the razor must be sharpened. Special strops are needed to do this.

    That's the right belt! It's made out of specially cured ox leather. I'm forever in your debt.

    Red Rose Cafe

  • Razor Case

    Juliette

    This sort of razor really must have an exquisite case. One that is nice to just hold in your hands?

    Yes, this case was made by a real master. It's a work of art.

    Organ Room

  • A Door to the Trolls

    Detective

    So this door leads to that legendary Troll Market? Who would've thought? I've heard more bad things than good about that place. However, no one knows what is awaiting us there. All right, you have the key, let's open the door!

    Well, we've opened the door to the Troll Market. Bear in mind, this journey will not be easy. The trolls are as sly as foxes. Keep your eyes open at all times... All right, let's go to the market! We don't have much time; we need to return the Sprout to the Spirits as soon as possible.

  • Sharp Gift

    Juliette

    Bonjour. I have a little free time today and I came to ask you something. Do you think it will be okay if I give some men's accessories to the Detective? Maybe some shaving accessories. The Detective has been so nice to me and even gave me flowers recently. They were really beautiful. The Mistress was green with envy when she saw them. Please tell me, will you help? Imagine me giving the Detective an exquisite shaving kit. Could you please help me find the best razor in the City?

    What a well crafted razor! Did you know that these razors are handmade in my beloved France? It's so sharp that you could cut a piece of dust in two!

    Angel Statue

  • Banishing Nightmares

    Isabelle

    Now that we've collected all the items from the Huntress's nightmare, it's time to perform a searching ritual. It won't take long - the Werewolf Mirror that caused her dreams of the werewolf leader is somewhere nearby. Place the items from the Huntress's dream together, add some magic, and it'll all work out.

    Great, the Werewolf Mirror has been found. Destroy it now and end the Huntress's horrid dreams. As for what you get - gratitude and a reward, of course.

  • Ribbon in Her Hair

    Isabelle

    The final touch on the Huntress's dance outfit is a decorative Red Ribbon with something written on it. I don't know where to search for such an item.

    You managed to find the ribbon. It's fire-red like the blood of the werewolves' victims. You're such a talented Discoverer!

    Collector's House

  • Chic Stilettos

    Isabelle

    In her dream, the Huntress was always wearing a pair of red high heels. They'll be easy to find.

    I can't imagine the Huntress wearing high heels. Boots, moccasins, barefuuto, sure, but never high heels.

    Red Rose Cafe

  • Red Fan

    Isabelle

    Another recurring detail of the Huntress's dream - she's always holding a hand fan. It's red too, of course. Bring it, if you could be so kind.

    I was right - both the signet ring and the fan are both hand-made and of a high quality. I wouldn't mind meeting the craftsman who made these fine things.

    Crystals

  • Sinister Trinket

    Isabelle

    The Huntress also said that she's always wearing a ring with a werewolf's head on it in her dream. Please find it.

    It looks like the signet ring was hand-made. It looks nice. Where did the werewolves find it, I wonder?

    Angel Statue

  • Scarlet Velvet

    Isabelle

    We need to gather up the things from the Huntress's dream in which she dances with the werewolf leader. She remembers what they look like, and when we find them, we'll know where the monsters have hidden their mirror. The Huntress always sees the same pair of Red Gloves on her hands. Find them.

    What fashionable velvet gloves! Why do the werewolves summon such thoughts?

    Crystals

  • Gathering Fruit

    Alex

    I have a suggestion. To avoid having to share our fruit with Edward again, let's quickly put his share in a basket and give it to Valerie. From what I understand, you should completely agree with this decision. Valerie will probably thank you for this with a valuable gift as well.

    I'm glad the Fruit Basket is ready. I'll take the responsibility of giving it to Valerie or Edward. Doesn't matter which, I suppose. The gift will make them happy. As for you, thank you so much for your understanding, patience and ingenuity.

  • Essential Pomegranate

    Alex

    Unlike some, I think that you sometimes have to take care of yourself instead of others. How do you feel about pomegranates? They're ripe, juicy and full of vitamins... We don't know what surprises the City has in store for us, but a Pomegranate and its juice will always come in handy. Will you find one?

    There we go. I hope Edward doesn't like this Pomegranate. Then we can eat it instead.

    Cards of Fate

  • Juicy Kiwi

    Alex

    I suggest we help Valerie choose some fruit for Eddie. The first thing that comes to mind is a Kiwi. He's sure to love this sweet fruit. Could you bring some?

    Don't worry about the kiwi's green colour. There's a sweet surprise at its core.

    Angel Statue

  • Vitamin-Rich Citrus

    Valerie

    For edward to stay healthy, he needs vitamins every day - so I make him freshly squeezed orange juice. But I've run out of oranges. Can you bring some?

    Don't you just love fresh orange juice? Then I'll have to make you eat at least on orange before breakfast.

    Crystals

  • Sweet Strawberries

    Valerie

    Edward can't just eat Cherries all day. He needs something sweet. Strawberries, for example. Can you find some fresh ones?

    Wow, such ripe and sweet Strawberries. I might even add some to my ice cream.

    Red Rose Cafe

  • Ripe Cherries

    Valerie

    It's a little awkward to talk about, but nobody has treated my Edward to something tasty for a long time. He really likes fruit, as long as it's fresh and ripe. Bring me some Cherries and I'll show you how he eats them.

    Did you see? Edward doesn't eat the cherry pip, he throws it away.

    Crystals

  • The Nebetans' Diary

    Detective

    An opening can clearly be seen on the cache panel. It seems the tablet we found with a Sumerian symbol fits the opening on the panel perfectly. The Sumerian tablet is the key to the cache. Quickly, let's open it!

    Vila, the panel opens... And what do I see? A book? Is that all? How disappointing... I was expecting to see a huge diamond or a pile of rubies in there. But this is just a locked book. These scientists sure are boring! They make you stop believing in miracles!

  • The Dead Man's Cache

    Detective

    What would I do if I had something to hide? I'd use the skeleton as a marker. He's looking forward, and his legs are straight. But there are no symbols ahead of him of behind him. Although... our skeleton friend is missing a hand. I think if we find the hand, we'll find the cache as well!

    The skelton's hand is pointing towards the wall where cells with some kind of symbols are clearly visible. This must be the cache. Now there's nothing left to do but open it.

    City Hall

  • A Secret Message

    Detective

    If this basement under the Chapel is linked to the Mster, and the Master worked with temporal disruptions, then maybe we should look at it ghrough the Lens of Time. The Master, like any talented scientist, had something to hide, especially from strangers! Take a good look at this tablet. I feel it wasn't always so smooth.

    Success! I remember the sign drawn on this tablet well! It's the Sumerian symbol we saw in the musical cache in the Organ! Why is it only visible in the past?

    Station

  • The Master Again

    Detective

    This picture of an hourglass really scares me. Games with time again? Is it the mysterious Master from the case with the Organ? I suspect this basement is connected to him somehow as well. But any accusation must be grounded strictly on clear evidence. Find evidence in the Chapel Basement!

    What do we have here? What luck! This is the Lens of Time Diagram! And it has the Master's initial on it - the letter M. The same as on the Station Clock and on the Organ itself! Now we have proof that all these incredible things belong to him.

    Red Rose Cafe

  • The cent of straightforwardness

    Alex

    My investigation isn't progressing and it makes me think of Sam Spade, the great private detective. Have you heard of him? There's a famous book about him, "The Maltese Falcon". He was always so straightforward and got what he wanted. This is something I lack. I'm always dealing with my own past and I get lost in a maze of memories. The Medium said there's a one cent coin that Sam Spade dropped when he visited the City once. I'd love to have it.

    My desire to settle my past in increasing. My self-confidence grows, too, and it feels like I've grown in height and my shoulders straighten by themselves. I've even remembered something from my past life! I have to check it out; see you later.

    Diggers' Stash

  • The yuan of bravery

    Valerie

    I lack confidence and leadership skills. I am, to put it one way, too obedient. In this fountain was a Yuan coin thrown in by the Chinese Heaven Emperor when he passed through the City. That Yuan was charged with some of the emperor's authority and self-confidence. Can you find it for me?

    Is it the same coin? I have to hold it... Hmm, I don't fell anything. But if I put it in my pocket I'm sur it will work! Ah, I think I feel myself becoming braver! Or not... I feel it... Yes, I bet it works! Give me three dozen werewolves, I will beat them all! Okay, now to visit the Conductor, he accused me of being meek. Time to show him!

    Manor House Gate

  • The Last Grain of Sand

    Cardsharp

    Harp, bagpipes, harmonica, zurna and lute. You know, colleague, I'm afraid only Organ magic can make all these instruments sound in harmony. But hurry, I feel that the last grains of life are leaving me. Turn the Time Clock upside down and you'll get a well-deserved reward, I assure you.

    I'm eternally grateful to you, colleague. I thought this was the end of me. I even gave my top hat to the Conductor. But thanks to you I'm still alive. I should hurry and take my hat back.

  • Sounds From Afar

    Cardsharp

    We've found four instruments. Only one more left, but which one? What's that sound? I bet my top hat, it's a harmonica! This is the last instrument. Hurry, bring it here.

    You won't believe it but this harmonica is mine. Well, not completely mine. I won it and then gambled it away again to the conductor. I bet the drunkard lost it.

    City Hall

  • Stolen Evidence

    Detective

    I'm mad like a devil! The crime site is full of some strange footprints! Some monster had rested here and trampled over all of my important evidence like an elephant! Or even worse - took some with him! Find and disembowel this lousy creature but don't forget to bring me everything you take from it.

    This is all the monster had on him? Well, buddy, either it was the wrong monster or it managed to destroy everything he took. You can take these findings before someone sees it and thinks I'm incompetent.

  • Crying Zurna

    Cardsharp

    Three out of five instruments - not so shabby at all, my friend. While you were away, I talked to the Mayor a bit and he told me that he saw a crying zurna in the City just fifty years ago. I have no idea what a zurnais, but the Mayor is sure it's what we need.

    So this is a zurna? Well, I'll take your word for it. But let's speed up our efforts, I'm not feeling too well.

    Organ Room

  • Hourglass Coins

    Detective

    There's a strange red light coming from this flashlight! Well, as a treasure hunter, Cardsharp is certainly indispensable but it's just as I thought - we're not dealing with a Diggers Cache here. Hm... Look at these gold coins scatered on the Chapel's floor! Something isn't quite right with them!

    All the coins have hourglasses imprinted on them! But hourglasses or not, the coins are one-hundred percent gold!

    Collector's House

  • Lute

    Cardsharp

    We're getting closer to saving me, colleague. We already have a harp and bagpipes. Let's keep searching. I distinctly remember that, while looking for a guitar for Alex, Valerie found an antique lute somewhere. But he was not happy with it, as always, and threw it out. It would be good to find it.

    You name it, the City has got it. Even lutes. Only Tournament invitations are hard to come by.

    Cards of Fate

  • Mystery of Origin

    Cardsharp

    We found the shadow harp. Do you have any ideas what to look for next? I was thinking that maybe we should search for bagpipes. I remember the Conductor mentioned seeing some in the City.

    Bagpipes are an instrument from Scotland, right. Did you know that some of Conductor's ancestors were Scottish? Maybe his love for whiskey is hereditary?

    Organ Room

  • Final Preparations

    Martha

    Since you've found the plates so quickly, can you help arrange them according to my recommendations? We need to avoid conflicts at the mediums party. If you do it all correctly, you'll get to see a little wonder.

    The Plates have been arranged and a wonderful cake has appeared in the centre. Have you noticed the cake's unusual shape? A famous chef slaved over this masterpiece for three days. You'll forgive me, but I can't invite you along. It's a strictly women-only party. But I can offer you my most sincere thanks and a reward for the help.

  • Grave Peril

    Cardsharp

    I'm so lucky to meet you today, colleague. I have some delicate business to discuss. You see, yesterday I met a stranger and he asked to play me for an invitation to a Card Tournament against my living time. How could I refuse? I have tons of time and invitations are so rare. But he cheated me! Now the sand grains of my life are inexorably trickling through the Time Clock. Poor Cardsharp can only be saved if you turn this clock upside down at the last possible moment. Everyone knows that the clock is somewhere in the Organ Room and only the music of five shadow musical items can help find it. But I have no idea where to look for them. Although, I did see a ghostly harp somewhere in the City recently. Find it to begin with.

    You found the harp. Please, find the other four instruments quickly to save my young life.

    Red Rose Cafe

  • Diggers' Stash

    Cardsharp

    Hurry and dispel the charms to explore the location. Discover what secrets this place hides.

    Great! The location is now unlocked and available for exploration.

  • The Magnificence of India

    Martha

    Another one of my friends is from India. She's mild-mannered and doesn't say much. I think she'd very much like to see an illustration of the Taj Mahal on her plate. Can you find one like that?

    What a wonderful illustration! Someone put their soul into it. Depicting the Taj Mahal in a more beautiful way would be impossible.

    Airship Dock

  • An English Clock

    Martha

    Another friend in my circle of mediums is a prim Englishwoman. We need to find her a plate with an illustration of her beloved Big Ben.

    So many times I've had to listen to the same story about this clock. She wanted us to set our watches by Big Ben. What can you do? It's the English way.

    Hall of Weddings

  • New Data

    Martha

    You've collected enough items to find out what happened in the other part of the City of Shadows. Just one piece of information remains. Unfortunately, the acche that Rayden spoke of is still hidden from us. But the City is on our side, so let's ask it for help. Bring a few artifacts to help me focus.

    I appeal to the City: you know everything that happens on your lands. Help us! Show us the way to the answer! Look! The artifacts are lightning up and an arrow in materializing from the light... It's pointing to the cache. Open it, there's something inside!

  • Broken Protection

    Kira Woodville

    I helped Rayden hide the information. That was a good decision, considering how dangerous it is to fly through the fog. Just as we feared, the fog got into the cabin and made us forget everything. But I remember Rayden marking something on one of the anti-fog headlamps. Where is it?

    The headlamps, designed to be anti-fog lamps, protected the airship. But they broke. However, here is Rayden's mark. It points to the information cache.

    Airship Dock

  • Incoming Danger

    Mayor

    I really don't like what Rayden is saying about the City. But we can only discover what happened if we find the cache of records. Bring Rayden the next item that leads to the cache: an indicator. It shows how strong the fog is.

    So the main trouble in the other part of the City is a dense and dangerous fog. Is that why they came here? We can't say for sure yet. We need to find the information cache.

    Airship Dock

  • Uninterrupted Power

    Rayden Storke

    We're on the right track to finding the information cache. Each item we find brings back more memories. The fog grew more dangerous and started to appear in the City during the day as well. We fought it by making artifacts. But they consumed a lot of energy... A Power Source is the next clue! Find it.

    This Power Source donesn't seem to be working. But it has a mark that indicates the next item leading to the information cache.

    Airship Dock

  • Light in the Fog

    Rayden Storke

    I seem to recall something... The curfew was imposed because of the fog. Volunteers would patrol the borders to make sure no one got lost. I was one of them. I had a special bracelet with a red light. This bracelet it the next clue on our way to the information cache! Please find it.

    See how the bracelet glows? This makes it clearly visible in the fog. I would wear it to avoid getting lost. And there were others with me...

    Airship Dock

  • View of Paris

    Martha

    For my psychic friend from France, please find a plate with the image of the Eiffel Tower on it.

    Ah, Paris, Paris... Once, all of the city could be seen from the top of the Eiffel Tower and you could walk down the Champs Elysees.

  • Time to Hide

    Rayden Storke

    I do remember hiding some information on the airship. Now that the fog has entered the cabin and damaged our memories, the cache will help us. I've personally selected the symbolic items that will lead us to the cache. I remember the first item, it's a radio. It helped me in my work... Find this Radio Receiver.

    The radio would announce curfew in the City. Look, there's a red dot on it. It should point us to the next item that leads to the cache.

    Airship Dock

  • Sphinx in the Sand

    Martha

    One of my medium friends in from Egypt. I doubt I even need to give you any clues for this one. A plate with the image of a Sphinx is an irresistible lure.

    You know, I saw the Sphinx when I visited Egypt. The illustration on the plate is a very good likeness.

    Airship Dock

  • An Italian View

    Martha

    I've already thought of a way to designate their places. I won't be putting down any place cards as this isn't a banquet. I want to lay the table with cake plates, and each of them will have a picture on it, a symbol of a country. For my Italian friend, I need to find a dish showing the Colosseum.

    The illustration on thie plate reminds me of unfulfilled dreams. I always wanted to visit Italy and see the Leaning Tower of Pisa, the Colosseum... Believe it or not, I never once visited there in all these years.

    Enchanted Ball

  • Shut the Trap

    Martha

    Now that we have the five skulls, we need to quickly perform the ritual to capture Heatless. Too bad I can't destroy this monster forever. And you, bring me a couple of City artifacts. With their help, I'll strengthen the protective magic of the Flaming Skull.

    Be careful with this Flaming Skull. I'm certain that the City will protect you, but try not to look directly into its eyes. Its gaze will bind your feelings and strip you of your will. Just what we need to overpower Heartless!

  • Diggers Or Not

    Detective

    Cardsharp thinks this is another Diggers' Cache but I doubt it. We need to go and take a look! If Diggers are really involved, then we might find some of their things, say, a flashlight for underground work.

    Yes, we found a flashlight, certainly, but it doesn't look like a diggers' flashlight at all. Those are rudely made and filthy, convered with dirt and soot. This one is more like another piece of lab equipment, what with its constant eerie red glow.

    Angel Statue

  • Quid Pro Quo

    Conductor

    You found all the favourite drinks of our citizens and now we have a unique chance to check the story of the ghostly bartender and "The Bartender's Nightmare" cocktail. Although, I have no idea how to summon this ghostly bartender; much less make him mix a cocktail. I know, if you find the way, I'll owe you. Old Conductor knows how to be greateful.

    You did it! The legendary cocktail really exists. Now I can find out if it takes you back to the past. But I'll tell you about it next time. Thank you for your help!

  • Where's The Coffee?

    Conductor

    Since we're in a cafe, would you bring me a mug of coffee? Refreshing yourself before such a serious matter won't do any harm. Besides, after a shot of caffeine I grasp things better...

    Thank you.

    Crystals

  • The Tastiest Cocktail

    Conductor

    We're almost there. We have four liquors already. Valerie confessed to me once that she hadn't tried anything tastier than a "Werewolf's Blood" cocktail. So find it fast.

    A great cocktail, but I still prefer pure whiskey. Even if it's not on the rocks.

    Manor House Gate

  • Amulet for a Witch

    Isabelle

    I promised Martha to infuse one of ther amulets with anomalous energy! Now I'm super busy with studying new anomalous phenomenons in the City. Can you infuse this amulet for me?

    I feel anomalous energy in this amulet, Martha will be glad. Thank you!

  • Formula To a Successful Game

    Conductor

    Cardsharp's favorite liquor? It's easy to guess... For an avid gambler, it's whiskey on the rocks. Find me a good single malt.

    A good whiskey in an essential component of "The Bartender's Nightmare".

    Station

  • The Memory of Home

    Juliette

    Mon ami, you've collected enough things to find out where the airship came from. Bring Martha some artifacts to help her focus. Why are you looking at me like that? I'm not trying to replace the Detective, I'm just helpnig.

    Ah, mon ami, look how the artifacts shine! A book materializes from the light. It's a model of a city. But... this is our City. I've seen this building in old pictures. So the airship came from the City of Shadows! But how is this possible? Look, the light from the artifacts is pointing at a letter! What's in it?

  • Angel statue

    Martha

    Hurry and dispel the charms to explore the location. Discover what secrets this place hides.

    Great! The location is now unlocked and available for exploration.

  • The Memory of Magic

    Martha

    Rayden Storke's box contained many ordinary things, but also things filled with magic: I can feel the echoes of their power. I can tell you where an artifact came from just by looking at it. Find the artifact and I'll do the rest.

    The artifact you found is a tru Erzgamma star. It has protective properties. Could the airship have come from a city with magic?

    Airship Dock

  • The Memory of the Residents

    Kira Woodville

    Not being able to remember your past is very unsettling. I don't know where i came from or if someone is waiting for me... Sometimes I get these flashbaacks... I remember how I insisted on taking an Address Book with us. Help me find it.

    There are only a few names here! I guess our city isn't very big. I think I'm starting to remember... A cipher. I'll keep the book for now.

    Airship Dock

  • Gift from the City

    Cardsharp

    Well met on this fine day in the City of Shadows, buddy. You see that? The Fog is almost gone and... Oh yes, yes.. I can see the glitter on chests and artifacts that it brought from the depths of the City. Want to take a look at it?

    Good catch! I'll be in luck today, I'm sure. Don't forget, the Fog brings out rare items from the depths of the City every night. All you need to do is to be the closet one to a treasure.

  • The Memory of a Message

    Mayor

    I really want to know where the airship came from. It's unfortunate that the passengers lost their memory because of the fog. We need to help them remember everything. What would I do if I had appointed someone an ambassador...? Entrust them with a Sealed Message, of course! Could you look for something like that?

    Here it is, a message with an official seal! What a stack of envelopes! Surely one of them must have the information we need.

    Airship Dock

  • Protective Seal

    Mayor

    Five inventors living in the City offered salvation from Heartless. They created a protection artifact - a Flaming Skull combining the power of the other five skulls: gold, crystal, bronze, glass and platinum. They were also made in the form of skulls in order to frighten away particularly curious individuals. Hurry up and find the Platinum Skull before Heartless begins to cause more trouble!

    We are fortunate. The Platinum Skull is the final piece we need. In the past, when the inventors captured Heartless, they were not able to destroy him, so they sealed him in an underground trap. The Flaming Skull has faithfully guarded the entrance, scaring away outsiders and denying Heartless an escape to freedom.

    Crash Site

  • A Shield for Protection?

    Huntress

    In exchange for the five artifacts, the gargoyles are willing to give away their most valuable possession - the gargoyle statuette. Let's look for the others. I'm sure the Golden Shield is one of the things we need.

    What a useless accessory. A shield like this wouldn't be any good in a fight. Gold is a very soft metal.

  • Monsters on the Loose

    Mayor

    One day a wanderer named Heartless appeared in the City. He truly didn't have a heart when he awakened within people the urges for robbery, violence and murder. And now he's free again! You must quickly find five protection skulls before the monster has a chance to cause more trouble. Quickly search for the Glass Skull.

    The Glass Skull, you have found it! Our chances of fixing the situation are getting better. Ever since Heartless appeared in the City, many residents have turned into cold-blooded and sharewd bandits. Maliciousness has flourished; plunging the City into an evil abyss.

    Station

  • Memory of a Gift

    Detective

    Our guests claim to have forgotten where they came from. But Rayden's box contains information about the airship crew's mission. So we need to find the items that fell out of the box. Rayden recalls a Decorative Badge. Let's look for it, but be careful. We don't know if these two are telling us the truth.

    Look! The badge says: "Presented by the Security Service as a sign of friendship." Show the badge to Rayden, maybe he will remember something else.

    Airship Dock

  • Memories of the Mission

    Rayden Storke

    There must be some items on board that can bring back our memories and help us understand where we came from. I vaguely recall having an Ambassador's Box. Its contents may remind us of the details of our mission. Unfortunately, I couldn't find the box inside the airship. Help me look for it among the things that fell out during the landing.

    The Ambassador's Box is decorated with the image of our home city. There was a name on the plate... But it seems to have broken off during the landing.

    Airship Dock

  • Trusty Weapon

    Huntress

    As you know, my friend, even the bravest monster hunter would be of little worth without a trusty weapon. A monster could appear out of the blue and you simply wouldn't have time to look for a weapon. It's now the same for me - I'm haunted by a malicious gargoyle and I'm not armed. But me Thor's Hammer and I'll pay you back double.

    You saved my life, thank you. I don't know what I'd do without you. Take double the amount of coins you spent on the weapons as a reward.

  • Stone Monster's Heart

    Huntress

    The winged beasts are drawn like a magnet to items that can withstand the fog. They need the power of these artifacts to sustain their lives. These are usually highly valuable, gleaming baubles. Let's see what this stone bird is hiding from us.

    This gem is the heart and soul of the gargoyle and breathes life into the stone statue. There is nothing more valuable to them. Of course, they aren't always gems like this - they could be other precious things as well.

  • Anti-Fear Medicine

    Conductor

    The only thing that can overcome Alex's fears is absinthe. It's probably his favorite. Find some absinthe, please.

    Brr, absinthe. I just don't understand how you can love this bitter thing. But for "The Bartender's Nightmare" I'm prepared to endure its taste.

    Manor House Gate

  • Monster Attack

    Huntress

    Stop! It's too dangerous here! A few hours ago, a stone gargoyle appeared nearby and attacked someone. This reanimated stone statue is invulnerable to swords and arrows. Only the power of Thor's Hammer is capable of destroying the gargoyle's stone. Going any further without it would be a big mistake.

    Would you like to know where the stone gargoyles came from? Martha insists that the power that emerged during the City's creation sometimes breathes life into the stone statues that decorate the city hall and the houses. But this is the first time I've seen it happen.

  • Happy Transformation

    Juliette

    Let's go, hurry! There's a book in the cache and a pistol with siliver bullets in it. Take it and shoot at the werewolf so he turns back into a human. Oh, I hope you can do it! And your bravery will be generously rewarded, believe me!

    You're a real hero, monsieur! It worked! The silver bullet turned Detective back into a human. I'm so glad that you now live inthe City and are always ready to help us.

  • Foamy Goodness

    Conductor

    Huntress's favorite drink is a fresh beer. After every fight, frau Huntress laments that it's hard to find her favorite beer in the City. But I'm sure you can do it.

    What a smell! What foam... even with a damp glass. It's the freshest beer. It's good that frau Huntress isn't here or we'd have to kiss "The Bartender's Nightmare" goodbye.

    Cards of Fate

  • Martha's Favourite Drink

    Conductor

    Have you ever heard about thid legendary cocktail, "The Bartender's Nightmare" - that can return you to your happy past for a few minutes? Unfortunately, its recipe has long since been lost. According to the legend, there's another way to get this cocktail. If once in five years, on a Black Friday evening, you leave five favorite drinks of residents of the City at the entrance to the Red Rose, then by morning the Invisible Bartender will make you The Bartender's Nightmare. Today is just the right day. Please, help me gather the necessary drinks. Let's start with Martha, shall we. I dropped by her home unannounced once and she was sitting in a chair with a glass of tequila. So if you need to look for Martha's favorite beverage, tequila - I heard that Red Rose cafe has some.

    You found tequila in the City! Unbelievable! You're a greater magician than Martha! Find four more of the City's residents' favourite drinks to make "The Bartender's Nightmare" cocktail.

    Collector's House

  • Stone Bracelet

    Valerie

    The bracelet's magic has been weakened, and now Gorgon's glance can turn it into stone. I feel so uneasy the second I imagine Gorgon's glance. I hope, everything will be alright and I won't petrify along with the bracelet. Okay, I'm ready. Bring me the Gorgon's box and let's do this ritual.

    Under Gorgon's glance the bracelet turned into stone and I was able to break it easily! Hurrah! My hand is free at last! I promise I'll never try on jewellery without showing it to Martha first. Never again. There were a few artifacts inside the box. Take them with you.

  • Protection From Gorgon's Glance

    Valerie

    Now we need some sea water. What do you mean, why? Gorgon's eye turns everything it looks at into stone. Only sea water can protect us from it. We need to drench my poor hand in this water or it too will petrify. So find some sea water please.

    Real sea water - fantastic! I'm beginning to think nothing is impossible for you. You're my saviour!

    Manor House Gate

  • Folder Full Of Secrets

    Juliette

    Mon ami, we are so close! Only one item left to find. But what item? Maybe the folder that Detective uses to store his important documents will do? Find it, monsieur, I beg you!

    So many papers and letters! I wonder who they're from.

    City Hall

  • Gorgon's Fang

    Valerie

    While you were away, I reread the legend one more time. It turns out, Gorgon's fang can destroy any magic. If you touch a bewitched item with this fang, the bracelet's magic will weaken. can you find Gorgon's fang?

    How creepy! I wouldn't want fangs like Gorgon had. But we're almost there... only two items left, and this disgusting bracelet will be off.

    Crystals

  • Blooming Killer

    Detective

    We have all the flowers and a few minutes to midnight. Place the orchids in the correct order and find a way to make this death flower appear. You'll be generously rewarded, I promise.

    Holy cow! It appeared! Phalaenopsis Aphrodite! It appeared in the circle of the five orchids. When it bloomed, it had Juliette's ring inside! I swear by my badge, I'll find the one who pulled off this dirty deal. But for now, I returned the ring to Jiliette and she kissed me. Twice. I hope you won't be mad that I didn't mention your help.

  • Rose Oil

    Valerie

    If you apply magical rose oil onto your hand, the petrified bracelet will slip off easily. But such oil is stored in a special magic bottle made from Venetian glass. Can you find one?

    You found a Venetian bottle? Greate. Mmm... what a pleasant smell this oil has. Do you think it's okay if I take the rest with me? It's so hard to find perfume in this City.

    Expedition

  • Flower Ritual

    Martha

    You found all the magic flowers for the circle. The rarest of them can now be obtained, the seven-coloered flower. Help me conduct a special ritual that'll show tha wah to a wish granting flower.

    This flower is glorious. Make a wish and tear off one of its petals. This is your reward your reward for helping me. Thank you!

  • Thorny Curiosity

    Martha

    Hurry and reach the treasure in the square. I see with my mind's eye that we can find the thistle flower we're missing there right now. But be careful - it's very poisonous.

    Put the thistle here, carefully. There sharp thorns are deadly, but you still can't break a single one of them.

  • Mysterious Identity

    Martha

    The items you've collected all belong to one person. I can feel it. This is enough for the aura-reading ritual that will tell me the name of the owner. We can then use this name to open the airship's cabin. If the passengers are injured, we can help them. And if they are dangerous, we'll be ready. I need some artifacts for the ritual.

    I call upon the power of the City: take these artifacts and tell us the girl's name to open the airship! The City answers me... A ray of light points to a pile of things. Among them is a woman's Travel Handbag. Let's hurry up and open it. Look, there's a note inside!

  • Organ Room

    Martha

    Hurry and dispel the charms to explore the location. Discover what secrets this place hides.

    Great! The location is now unlocked and available for exploration.

  • Personal Cache

    Juliette

    Mon ami, we need to learn the passenger's name if we want to open the airship! But how do we find her personal belongings among all these scattered things? Look, a hat! It must belong to the girl from the airship. Let's take a closer look. I can tell a lot about a person by their hat.

    The hat is elegant but sturdy, with goggles on top of it. This means its owner is practical, but appreciates beauty. A weapon is tucked behind the band, so its owner can protect herself.

    Airship Dock

  • Personal Weapon

    Huntress

    Mein Freund, if you want to get the name of the airship's passenger from her personal belongings, don't just focus on jewelry. Take shoes, for instance. Such trifles can tell you a lot about their owner. I noticed a pair of unusual boots nearby. Could you bring them?

    A curious pair of boots! Look, there's a dagger hidden inside the toe. We should be careful with the airship's passengers. They came prepared for danger... or they could be dangerous.

    Airship Dock

  • Spell-Counteractig Poison

    Valerie

    Legend says that Cleopatra's Secret poison, if applied to the bracelet lock, can weaken the spell. What a beautiful name! It sounds like a perfume. Do you really know where to look for it?

    They say, it was that very poison that helped Cleopatra get rid of any unwanted suitors. You name it, this City has it! Maybe Cleopatra herself is here, too?

    Collector's House

  • Smoker's Accessory

    Juliette

    Detective once asked me if it will be okay to smoke in front of me. But I hate the smoke, so I said no. Since then I haven't seen his cigarette case. Please, monsieur, find Detective's cigarette case!

    Ah, if Detective turns back into human from, I promise, I'll let him smoke as much as he wants.

  • Personal Spying Tool

    Professor

    Martha can perform a ritual to learn the passenger's name from the aura of her personal belongings. Only then can we open the airship's cabin. Now we just need to find some personal items. I believe jewelry has a strong aura. By the way, I just saw an unusual woman's ring... Bring it here.

    Look! There's a mechanism hidden behind the glass. I guess there's more to the airship's passengers than meets the eye... I'll take the ring to Martha. She will read its aura and give us the name.

    Airship Dock

  • An Unfortunate Mistake

    Mayor

    Gentleman! I feel that my intervention is required here. You came upon a prison in which a great evil is held. By taking the skull artifacts, you've broken the magic that binds it and gave freedom to the force that awakens the most evil of human qualities. You must fix all of this at once. Search for the Bronze Skull it if hasn't disappeared yet.

    It's extremely fortunate that the Bronze Skull was found. Unfortunately, we won't be able to avoid these events being made public. Therefore, I need to tell you the true story of this place.

    City Hall

  • An Appetite Comes When Eating

    Cardsharp

    Sir! I'm in no way belittling your seeking talents, but I just want to make sure there's not some other kind of skull lying around? For instance, a platinum or crystal one? Could you look for me?

    My dear friend! My gratitude for this Crystal Skull knows no bounds. Family heirlooms are finally being returned to their rightful owner!

    Crystals

  • Our Memories

    Valerie

    You need the personal belongings of the airship passengers to get a name for the mergency cabin opening procedure? I think we should focus on ladies' items, since we already have a woman's watch. By the way, I remember seeing a Miniature Photo Album nearby! But I lost sight of it. Will you find it?

    That's the photo album! There are portraits of a man and a woman inside. could these be the parents of the album's owner? I'll take it to Martha. She'll read its aura and learn the name of its owner.

    Airship Dock

  • Mythical Fern

    Martha

    I see you don't believe that fern flowers exist. Think again. The spirits told me that among the treasures carried in by the fog today, there should be on such flower.

    The Fern Flower gives its bearer the power to feel where nearby caches are hidden. That's something Cardsharp would never refuse! But the seven-color flower is even more valuable!

  • Personal Jewelry

    Professor

    The door to the airship's cabin is stuck. I've examined the mechanism and we can't pick the lock. But there's a way to open the door in case of an emergency: by entering the name of a crew member on the control panel. Luckily, Martha can easily get a person's name from their personal belongings. It seems some items fell out of the airship during the landing. Surely on of the passengers had a watch. Will you look for it?

    This watch has an unusual design, but it definitely belongs to a woman. There is a half-faded inscription on the back... Martha can use the watch to find out her name. I'll take it to her.

    Airship Dock

Menu

Tools

Hidden City Walkthrough

ページ
TOP