Hidden City Walkthrough

Quest

There are quest of Hidden City. Let's solve hidden city, mystery adventure game and magnificant stories.

  • Railroad Worker

    Alex

    Look at this realistic bronze figure! It's the driver! It looks like it is handmade and made to order. Apparently, this boy is from a wealthy family to have such a toy.

    Airship Dock

  • A New Acquisition for Valerie

    Valerie

    This new guy is so cute, but he wouldn't pay attention to me. No wonder, look at me! I have nothing fancy to wear and look like a ninny! Can you help? I saw a beautiful hairpin at the Crash Site, but didn't have time to pick it up. It's an elegant, old item. To be honest, I'm scared to go to the Station because of those flashes and shadeows in the windows. And I'm afraid of the Conductor. Please, bring me that hairpin.

    Thank you, it's so beautiful! Now this guy will notice me. Oh, what's going on? The flashes at the Station are getting brighter... And, do you hear that noise...?

    Crash Site

  • The Beauty of Youth

    Detective

    I'm itching to say "thank you" to the one who built the Organ! But I want to make sure that Juliette's okay!

    Oh, I'm so glad to see you, sirs!

    Manor House Gate

  • Gift Shop

    Valerie

    The snowstorm has abated and you can now calmly approach the shop. I'm burning with anticipation as I really wanto to get my lovely gift.

    Unbelievable! As soon as the veil of snow cleared, there was a strange discovery - the door of the shop has been frozen shut. How will the citizens get their gifts now? And what is that over there on the left? Ice statues of a lady and her suitor. The figures are so realistic, as if they are real people frozen in ice. I have a bad feeling about this.

    Gift Shop

  • Keep Silent for Ever

    Detective

    Before we return to the future, we've got to make sure that the Organ will never play its sinister music to stop the City from going mad again! We have to seal the cache in the Organ with a musical key. The same one that the spirits left Martha.

    The Organ fell silent forever and with it, the music time distortions have disappeared as well. The City's been saved! We can now return to the future! Look, these are doves flying from the Organ! How strange! Where are they flying to?! Oh, there's golden dust flying off them. I think it's falling on us! It's transporting us back to the future!

    Organ Room

  • Symbols' Mystery

    Detective

    What's to be done? No matter how much I press the keys, the jukebox keeps playing its pre-recorded melody. Do you recognise these symbols? They're also on the Station Clock! It seems that the keys with symbols on must be pressed in the same sequence as on the Station Clock, but only here, in the past! Bring my diary. I wrote the order of symbols inside it.

    Open the diary. The sequence of symbols you must play on the keys is here. Play carefully, my friend! The life of the City depends on those keys! The first symbol, then the second... Now you've played the correct melody!

    Organ Room

  • Music Cache

    Detective

    A musical cache is inside the Organ... I can see a carved door without any handle or key hole but it contains symbols... 5 musical symbols with a fiery note in the middle. She expressly closes the cache. Search for the Lens of Darkness in the City, pal. It can neutralise any fiery items.

    Fortunately, you've got this. The Lens of Darkness extinguished the note lock. Look, there's another row of keys inside and they're moving! A very big jukebox is hidden in the heart of the Organ.

    Organ Room

  • Organ's Voice

    Detective

    The Organ Room in the past looks exactly the same. Folios, artifacts, magic and... that Organ. The biggest one in the world, according to Martha. Look, its keys are motionless but I can cleary hear its music... If my ears are right, the sound is coming from inside the instrument. I bet there's a hiding place inside the organ! Let's have a better look.

    Can you see that hidden door, my friend? The music's coming from behind it, no doubt.

    Organ Room

  • To the Past

    Martha

    The horrible music that's making the City suffer is coming from the past. Use the power of the Cogwheel of Time to peek into the past!

    The rotation of the Cogwheel of Time is mesmerising, sending its holder into the past. Find the source of the horrible music that's sending the City of Shadows' time crazy.

    Organ Room

  • Looking For a Reason

    Martha

    To solve the time mystery, we need to find out where this sinister music is coming from before it kills us all! I have to conduct a ritual and need the truth powder for it. The music will turn the powder into a cloud that will snow us its location!

    The powder cloud formed the silhouette of the Black Castle. I'm sure that the organ msic is coming from the Organ Room there! But the organ is silent right now! Somebody's using time magic to control the City! The answer to all this must lie in the past!

    Hall of Weddings

  • Bridge

    Martha

    Young Valerie has set the City buzzing with talk of an Easter picnic. It's a wonderful plan! The Easter picnic is also an important tradition. The Spirit of Spring herself visits it and the townspeople must escort her across the Bridge and into the City of Shadows. This is how true spring comes to us, and then to the rest of the world! So I'd ask you to take this picnic seriously. It's time to cross the bridge and dive into the mystery of the spirits of Nature.

    Finally, we can cross the Bridge of Sprint into the world of the Spirits of Nature. Are you with me?

  • To Arms

    Detective

    A Fire Gargoyle has stolen the musical key amulet. It's a clue that the spirits left to Martha. Armed with the ice daggers we must fight. We've got to return the amulet. This key has the power of the spirits and is a clue on how to restore Juliette's youth!

    Here's our key! I'm never going to let go of it again! I don't think these monsters are in the City by coincidence! This musical key must be pretty important! We're close to figuring out this mystery!

  • Ice Blade

    Huntress

    Fire is afraid of ice and a Fire Gargoyle's sole fear is the ice daggers, mein herr! I've seen such blades in the City! Find several of them before facing the beasts. Hurry, before the Fire Gargoyles overrun the entire City!

    Now we're ready for battle! Quake with fear, Fire Gargoyle!

  • Ready or not, here I come

    Detective

    I've never seen Fire Gargoyles in the City before. I'd better stay here and follow her. I can track her better than you! You must run to Frau Huntress! She'll know what to do with these monsters!

    A gargoyle? With fire blazing inside her?! Oh, mein herr... this is a Fire Gargoyle from the Great Dungeon! They're the strongest gargoyles from the deep caves of the Labyrinth! Only daggers made from the ice of the most icy peak can extinguish the malicious fire lbazing within her! Such daggers were kept in the City before but hardly any of them remain. I wonder why these gargoyles have appeared?!

    Station

  • Phenomenon

    Martha

    Everything's ready for the ceremony. The City is going crazy today from all the time jumping. Poor Juliette has aged, savage werewolves have turned into pupies and things age and get younger all by themselves! I think that strange melody is related to it! We'll learn everything now!

    Great! The spirits have departed but they left us a clue - this key shaped amulet. Give it to me! I think it's a musical key! How strange - I can hear the music even more when I hold it! I think it's from the Shadow side! Oh, merciful mediums!!!

    Room of Fate

  • Through Dog Eyes

    Detective

    Here, drink this, buddy! The Hntress said that the puppy's really clever and she thinks he understands human speech. Well, let's see if he can find what we need!

    We're in luck! We've found the mirror cube that can decipher any words, even those of the spirits! We're going to finally find out what's really wrong with the City! Let's do the ritual and save Juliette!

    Chapel Basement

  • Tricky Flowers

    Huntress

    Mein Herr, that sheet of paper that Juliette found contains an excerpt from a Heine poem. I heard it as a child. It describes the passionflower, or granadilla. These aren't simple flowers. Maybe you could find one of them in the City?

    What luck! You've found a passionflower! By the way, this species is not exactly harmless. This is Passiflora Foetida, and it's a predator. It lures its victims with a beautiful lush colour, and is poisonous.

  • The wolf cub is our friend

    Huntress

    I didn't throw stones at you, mein herr. But can we really trust Martha with children? Or even wolf cubs? Sometimes she can't even get along with ghosts! No, I'm not against it but I am worried. What if the cub slips and falls to his death in the crevice?! If we send him there, then he must be on a leash! Do you think the City Hall has one?!

    Great! I believe I can count on you, my friend.

    City Hall

  • The Magician's Gloves

    Cardsharp

    Boggarts ran off with my gloves. I'd say "to hell with them" if they were just regular gloves, but they're more like a second pair of hands. Half my tricks depend on them. I'd never confess it to you otherwise, but I need your help, I really do. When it comes to finding things, you're a real pro. I could look for them myself, but it would take weeks. You can pull it off ten times faster, right?

    Yup, that's them. I tip my top hat to the master item-finder. Maybe I'll try to invent a remedy against boggarts so I don't have to trouble you with such trifles again. The main ingredient would be mosquito repellent, I guess.

  • Meeting with a Wanderer

    Isabelle

    Thank you for accompanying me. I'd never have got this Relic without you. Here are the Wanderers and one of them approaches!

    It seems the Wanderer liked you and gave you an artifact of great importance to the City.

  • Chat with a Ghost

    Martha

    We're starting the ceremony... What is happening to the City?! What... I can't understand the spirit at all! It seems like the events in the City have affected the spirits as well! There's only one hope left! You need to find a mirror cube! It belonged to the Manor Mistress once but she lost it in a crevice near the broken bridge. The mirror cube is our only hope! But the entrance there is so small that only a very small creature can enter it.

    Thank you for helping me fight off this winged beast, mein herr! You're looking for a mirror cube you say? To help speaking with spirits? You can't fit into the crevice. It's so narrow that only a child could go there? I think I know how to help you!

  • Ouija Board

    Martha

    I trust you completely, my friend. The Room of Fate is connected to the City by an invisible cord. Whatever happenes there is amplified here! All items are in place. Find my Ouija Board!

    A-ha, here it is! Thank you!

    Room of Fate

  • Christmas Hall

    Mayor

    The Christmas ballroom is open! I can't wait to celebrate! But what's this? The air coming from the open doors is so cold! It shouldn't be like this! I noticed an icy letter on the threshould. Maybe we'll find some explanations in it?

  • Gift Shop

    Valerie

    The wind abates and the lights of the Gift Shop's display cases can already be seen behind the white sheet of snow. Let's hurry and get some gifts!

    The storm is still strong, but we're almost there.

  • Ghosts at the Door

    Conductor

    If I'm not mistaken, and I never am, the Master has fallen into a ghost world! Find Martha. She loves talkin to spirits!

    You're just in time! It's time to talk to the spirits!

    Room of Fate

  • Almost There

    Conductor

    A flask? That's just the thing... Thank you, my friends! I'm sure I'll find a use for it! I have a couple of recipes for keeping the mind clear. who, you say? Master?! Well... I haven't heard that name in a while. Unfortunately, my lantern's gone dark. If you'd be so kind, find me a good candle so I can check the arrival log.

    Great work, guys! Let's see...

    Chapel Basement

  • New Name

    Detective

    Both hands on the Station Clock have the word "Master" engraved into them. I think this "Master" is connected to the "M" on Frau Huntress's watch! We'd better go to the Conductor. He should know everyone in this City! Although... I don't think he'll tell us anything for free, especially since his favourite beverage keeps turning into juice! We'd better look for a present for him in City Hall.

    A flask! That's a great thought, buddy! A reliable antique vessel. That's a wonderful gift for the Conductor! Especially today, as the whole City is going mad! I think he'll know what to fill it with.

    City Hall

  • New Mysteries

    Detective

    htere's some gibberish written on the hands of the Station Clock. What do you think these symbols mean?! Can it help Juliette get back her youth?! I'd better find some paper and copy them! Maybe a photograph would be better? Hmm, I seem to have misplaced my camera somewhere at the accident site. Could you look for it, for me?

    Taking pictures and... Yes, good job. I've never seen anything like this before What language is that? I'd love to help but the only tongue I know is my own.

    Crash Site

  • A Matter of Time

    Martha

    Give me Frau Huntress' father's watch! I believe there's a direct link between it and whats going on in the City! This item has a strange aura. I've felt it already today. It's the same aura that was flowing from the Station. It's connected with time somehow! It's about time! I'm sure the Station Tower clock is the answer!

    A-ha... Even the clock in the Shadow City has its own symbol! Look!

    Station

  • Medium's Rescue

    Detective

    Once I saw a ritual that can open any door when you draw out it's contour on a wall with chalk. We'll need cholk though.

    It's a good thing I took you under my wing! You're good! Okay... let's draw. Here. It's opening!

    Chapel Basement

  • The Invisible Door

    Detective

    Juliette's hiding from me because she's that young lady who has turned into an old lady! I hoped Martha will help me solve this puzzle. But I've been here one solid hour and still can't find the entrance to the Room of Fate. What an idiot! Do you see the door handle?!

    Great, we have the handle. Almost finished, buddy.

    Room of Fate

  • City Servants

    Martha

    There's only one way to get near a wanderer: with a Red Relic. If you take one to a wanderer, it will stop hiding and may even exchange it for something valuable. The Relics... it's so difficult to explain them to strangers. Let's say they're red crystals that hold City magic and nourish it. You don't need to know more for the moment. I have some Relics - I'll exchange one for a flask of werewolf blood. I need it for a ritual.

    Thank you, friends, here's the Relic. Do you see how it glimmers? Keep it in sight and a Wanderer will approach you himself, probably eager to exchange items. If you don't understand what you get, I can tell you about the item. Come back soon...

  • But who are they, after all?

    Valerie

    If those wanderers are harmless, maybe they could tell us something interesting? Or perhaps we could exchange something valuable with them... We should really talk to Martha.

    Red Wanderers? I haven't seen them for years; did they really come back? They are products of the Distortion energy and serve as executors of the City's will. The Wanderers appear when particularly powerful artifacts upset the natural balance of power in the City.

    Room of Fate

  • Message in the Watch

    Huntress

    Thank you, my friend. You've helped me again! Let's wind it up... Hmm, the hands are going in the opposite direction! Maybe if I shake it? Oh... It has another, secret window! I've never seen it before! Look, there's an inscription here but I can't make it out. It looks like random words. Maybe it's a code? The Deciphering Cube would be really handy right now. I've seen one at the Crash Site. Spirits trade with citizens there.

    Thank you! You're amazing! The inscription says, "Clocks are like hearts, beating out the rhythm of Life that opposes Death. M." What a strange inscription... but I know it means something, I know my father! It's probably related to what's going on in the City! Maybe we should ask Martha?! She's good with puzzles!

    Crash Site

  • Handyman

    Huntress

    Of course I'll give you my father's watch! Oh... it's stopped! Looks like it was damaged during my fight with the gargoyle. Oh no! This is my father's last memento! Please help me! Fix it!

    Great! Now my father's memory won't be forgotten!

    Red Rose Cafe

  • Wanderers

    Valerie

    Here he is - the mysterious Wanderer! See that figure with a red lantern moving to the City's centre? This red Wanderer is definitely not a ghost. He looks completely different... And he seems quite peaceful, although he doesn't let anyone get close to him! Maybe we should ask the Huntress about him?

    Your prudence does you honor - you haven't tried to contact them from the start! But I know nothing that could gladden you. The red wanderers are neither monsters nor ghosts, so I just give them a wide berth without taking any interest. They've never attacked anyone, so there's no reason to quarrel. It's just another oddity of the City... Try asking Martha, it'll be right up her street.

    City Hall

  • First Aid

    Huntress

    You did good by saving the cub from that gargoyle! But look at the horrible scratches on his back. The poor thing isn't even whining! I have to take him in and tend to him. Please, find something to treat his wounds and I'll stay with him and protect him! I think you'll be able to find a first-aid kit at the crash site! It's dark in there but you should be able to see the outline of a small case.

    Good job! He'll be back on his paws in no time.

    Crash Site

  • Stone Vault

    Huntress

    You managed to open the statuette and discovered the valuable items hidden inside! Well, the City always rewards discoverers generously. And more importantly, I'm now certain that you've mastered the use of Thor's Hammer - you wield it as well as I do.

  • Martha's Past

    Martha

    Unfortunately, I can't restore the blood connection to the spirit of my dead sister. However, I know of a way to link our souls again. I'll use the magic of the City of Shadows and create an Amulet of Astral Connection. Are you ready to help me? Bring a few urban artifacts for the ritual.

    Outstanding! You've helped me create an Amulet of Astral connection for me and my dead sister Erin. Now our souls can communicate with each other. We have so much to say... I won't ask my sister about what happened to her in the House of Red Windows, but I'm sure that one day I will learn the circumstances of her death. Not to mention the role Lonardo played in all this.

  • The ladykiller's franc

    Detective

    Somewhere in the fountain lies a franc dropped by Don Juan. His knowledge of a woman's heart will be useful. Let's find this coin.

    We got the coin, but I'm afraid it won't be enough. I have some doubts... Listen.

    Enchanted Ball

  • Alex

    Railroad Worker

    I saw the mysterious boy from the train. He was sitting on the platform playing with something. As soon as he noticed me, he ran away immediately, but his toy remained on the platform. Bring it to me, please.

    Airship Dock

  • Bronze Soldier

    Detective

    Juliette was scared by a strange boy on the train. I can't imagine how we haven't met him before? He may know what happened to the passengers! Look, there's a shining figurine lying near the wagon. I'm sure it belongs to the boy. Bring it here, while I calm Juliet down.

    Great. You found a bronze General. In my childhood I had similar toy soldiers: infantrymen, artillerymen, even a couple of mounted officers.

    Cards of Fate

  • Neutralising The Spell

    Martha

    It's time to seal all the terrible artifacts in Pandora's box again. We'll hide it in the deepest caves, banishing dark magic from City streets. Use all necessary ingredients to securely seal Pandora's box.

    May the spirits be with you! You succeeded in closing Pandora's box! Look, Isabelle has returned to her normal state again... although the poor girl still has a lot of soul balance restoring to do. The magic of the artifacts from Pandora's box is no joke. And now I have to leave for a few days to hide this nasty thing from our citizens forever. Thank you.

  • Trial by Fear

    Martha

    Only one more artifact from Pandora's box left to find. It's a fuge metal spider who, when he feels a human aura next to him, comes alive and jumps at its victim. This spider causes the biggest fear in the mind of its victims and eats them while driving people insane. The trial by fear awaits you. You have to defeat the spider's magic without your spirit wavering. Find the last artifact.

    Now, when you passwd the trial by fear, the spider turned into metal again and could be safely touched it. We have all five terrible artifacts. I hope we were on time and can still save Isabelle.

    Collector's House

  • A Commission

    Juliette

    A terrifying werewolf has been wandering around the Manor House Gate, recently. My Mistress often sends me on commissions to that part of the City, but I daren't pass by the monster. I won't be able to overcome it if it attackes me. Can you drive it away?

    Thank you for saving me again. I have to go to the Station for a secret assignment. If I don't succeed, my Mistress will lock me up in the... Oh, what am I saying? I just have to help my Mistress. You don't need to see mee off, thank you. See you later.

  • Ancient Totem

    Martha

    The next artifact from Pandora's box is a Scary totem. Don't let it peek into your soul or dark forces will seize power over you. Find the totem and be very careful.

    Filthy pagan idol. The malice and hatred emanating from him makes even the astral plane's colours bleak.

    Station

  • Ugly Mask

    Martha

    The searching ritual with the bat's poison made the mask visible for human eyes. Quickly, find it before it causes new troubles for the City.

    You see, the expression of horror on the mask is the same as on Isabelle's face. But this might be the only similarity. This mask is horrendous.

    Crash Site

  • Poisonous Guard

    Martha

    My encyclopedia says that one of the strongest artifacts from Pandora's box is the Lamenting Mask. With my astral sight I see that it's safely hidden and being guarded by a poisonous bat, which is also one of the box's creations. Without its poison we won't ever find the mask. Find a poisonous bat.

    You brought a bat? Be careful. Don't let it bite you or I'll have to save you, too.

    Crystals

  • Wolf Cub's Rescue

    Huntress

    The gargoyle took the wolf cub! It may just be a man that turns into a wolf but I can't just throw him to the gargoyles! Give him back!

    Oh, thank you for saving the wolf cub! This good deed will not be forgotten.

  • Werewolves' Lair

    Huntress

    Hurry and dispel the charms to explore the location. Discover what secrets this place hides.

    Great! The location is now unlocked and available for exploration.

  • Super Precise Task

    Conductor

    The main City Clock can't be going backwards! This will break the law of the City's equilibrium! Go find Frau Huntress! But hurry! She has the super precise Swiss watch of her father! We have to restore the time balance before we all go mad in here!

    Thank you for the visit, my dear friend, but I'm a bit busy now!

    Room of Fate

  • Facts are Facts

    Conductor

    I'm afraid to sort through the ticket list records and discover the Mistress's involvement in Jul's ageing. We need a Developing Solution! Nothing can hide from it, even if you delete it! The last one I saw was in City Hall!

    A-ha, here! Martha on Tuesday, the Detective yesterday evening. No, I didn't issue a ticket for the Mistress. I've heard she'd turn her butler into a harlot just for spilling some coffee. But to mess with the whole city, don't you think its a bit much? Especially since I can't remember the last time I saw her. Something is definitely wrong with the City! But I doubt it's because of the Mistress!

    City Hall

  • Hypothesis

    Conductor

    Okay... Maybe the now aged Juliette and my flask of grape juice is the work of the Manor Mistress? Bring me the ticket list. If the Mistress is back for real, it won't go unnoticed by me.

    A-ha, here it is.

    Station

  • Magic Key for the Conductor

    Conductor

    I'm in mourning! Not a single drop of wine in the whole City! It's the worst day of my life. The only ones who have a handle on it are these diabolical gargoyles! They took the last bottle of Chateau Blanc! Greedy beasts! Tell me, why do they need my wine?!

    You're better than you seem. Oh... It tastes like the nectar of the gods! I could kiss you! Thank you! What's the matter, my dear friend?

  • The Riddle Begins

    Juliette

    Can I count on you? What happened to me... This ageing pill is the work of my Mistress, I'm sure of it! She's punishing me for my beauty! The Mistress has long been harassing me. Please, help me, my friend! I have no one else to turn to! Please, ask the Conductor if my Mistress has returned to the City yet. I will plead and beg to discover what she wants in return for reversing this old age. But please, don't take the Detective!

    Oh, it's you... Nothing seems to happen around here without you sniffing around. Can't you see I'm busy?

    Station

  • Music of the Master

    Juliette

    Ah, monsieur, I really need you to help me get back my youth and beauty. I took the liberty of writing a few of my observations in your Diary of Investigations. Read it, please.

  • Strange Phenomenon

    Detective

    I thought only detectives from books skulk around in corridors? But it turns out this is a disease. Juliette's room is empty and she hasn't spoken to her friends! This really worries me. You're my last hope! She was last seen at the Monor House Gate! Look! You have a gift for finding hidden things, even at night!

    No! Don't look... I look awful! Time's the best cure but it seems I was mistakenly given a fuge dose!

    Manor House Gate

  • Unexpected Reward

    Conductor

    We found all five items from the lost baggage. Inside each of them was a piece of map. Quickly, put them together and let's see where we should look for Isabelle's artifact.

    We found one more handbag in the place that the map pointed to; but there was a puppy in it. Maybe it is, in fact, the artifact that Isabelle's searching for. I say, let's take the puppy and the handbag to her.

  • Lost Clutch Bag

    Conductor

    We already found four bags from lost baggage. Only the fifth one is left. I vaguely remember that there was a gorgeous clutch bag the size of an evening bag. Something tells me that it's still at the Station. We just need to lok thoroughly in all suitable drawers and shelves. Can you do it?

    Yes, this is the clutch bag. See how pretty it is? One day, Detective wanted to take it as a gift for Juliette but I didn't let him. Who knows, I might need it. I mean, Valerie's birthday is coming soon.

    Station

  • Herb Storage

    Conductor

    Bad news - we still haven't found the artifact for Isabelle, but the good news is that the searching area is gettin smaller. Only two bags from lost baggage left! I know the exact location of one of them. I remembered that Martha once asked me to give her an old suitcase from the lost baggage so she can store her dried herbs. I thought that, since no one needs it, she could have it. Hurry, let's visit her.

    We have the suitcase but there's nothing in it but bits of dried plants. No wonder - if there was a powerful artifact, Martha would have surely known about it long ago.

    Room of Fate

  • Asylum for Boggarts

    Conductor

    Boggarts have made a cosy nook inside the hat box, you say? And when you opened it, they flew all over the City? It would be great if they stopped stealing from everyone.

    City Hall

  • Tears of Fear

    Isabelle

    I don't know what's going on with me. It all started with a cloudy mirror that the boggarts dragged in from somewhere. I was careless and glanced at it. Something terrible looked back at me through the blurry glass. Since then my soul has been seized by terror. I'm certain I put the mirror somewhere around here but tears obscure my vision and I can't find it. Maybe I should look in the mirror once more and it will all stop. Please, help me find this mirror.

    Let's look in it again. Oh, how horrible! What's happening to me? I'm vanishing. Please, talk to Martha, she'll know how to help me.

    Cards of Fate

  • The Best Present

    Juliette

    It looks like everything's ready for the gift. But where can I put it and how should it be wrapped? What are your thoughts? Should I put it in a case bag and tie it with a ribbon? I don't know. A case bag is a good idea, but I'm not sure about the ribbon. Have a look for the bag while I think about how to present it.

    I'm not going to show you how I decided to pack it. The Shaving Kit that you collected is a true masterpiece. The leather case is even handmade in the Florentine style. I'm sure the Detective will fall head over heels for a gift like this. Please take this rare artifact as a token of my gratitude.

  • Station Burglar

    Conductor

    I can't spend the whole day guarding lost bags at the Station. After all, I'm a Conductor, not a guardian. And with so many anomalies around, things go missing in the City from time to time. For instance, there was a small handbag with a shiny clasp among the lost baggage. What do you think? That one day the Poltergeist just took a shine to it? Martha lured him into the Room of Fate but the handbag vanished along with him. Maybe that amulet was in it?

    I bet my flask that Martha didn't even notice that bag. Not with all the junk lying around her place. But it's all for naught - the bag is empty. There's no hint of the artifact we're looking for.

    Room of Fate

  • House of the Fog Fighters

    Rayden Storke

    Remember the crystal we used to protect the airship during the return flight? The one we found at the Dock. We can make it part of a lamp and get to the room where the suspect is being held. I'll help you assemble the lamp, but we need more parts. We'll find something in the post office, but for the rest you'll need to go to the Lamplighter Workshop. Let's check if it's locked.

    I'm a little surprised the Lamplighter Workshop is empty. The door to the second floor is closed... But I'm sure Mr. Black will explain everything when the time comes.

  • New Investigation

    Mr. Black

    I'm ready to give you all the information I have about this Jacob if you'll help me with the investigation. Want to know exactly what happended here? I'll tell you, but first I'll check everything again. The post office is safe, but extra caution won't hurt. Let's close all the windows to avoid spreading rumors around the City...

    A newspaper? Where did it come from? Damn it, how did journalists already sniff it out? Your search abilities are amazing! I'll find a way to put them to work. For now, let's read the article.

    Post Office

  • Final Question

    Mr. Black

    I'm ready to admit that you really are the Mystery Solver. But I have on more question. To answer it, you'll have to let the forces of the City look into your heart. I suggest you get a bunch of artifacts and remember: the City won't allow you to lie.

    I want to know the whole truth. Why did you start all this? Why send a signal and then fly here? What are you looking for here? As soon as the Transfiguration Box opens, we will know the answer... Is it this photo? So everything you do is for this person?

  • Fifth Question

    Mr. Black

    Your evidence looks convincing, but it's not enough. We need to make sure the title of Mystery Solver isn't just empty words. If you are chosen by the City, it will reveal information that nobody knows to only you! Where is the Collector now? Where did he go?

    There are two dials on this watch, each showing a different time. The watch surely belongs to the Collector, but what does it mean?

    Post Office

  • Hiding Place with a Whirlwind

    Martha

    Thank you so much! You've found all of the amazing and paradoxical items into which I disassembled the box containing the memories I wrote down during a trance. Now I can combine these constituent elements and finally learn what happened in the House with Red Windows. But I'm still too weak after the ordeal I experienced on the astral plane. Please help me by bringing a few City artifacts so I can get my strength back.

    Incredible! You must be a bit of a sorcerer yourself. Look! The artifacts are vanishing, but the items vyou've collected are starting to glow and spin around as though they're caught in a whirlwind! The whirlwind is dying down... there's a box made of mirrored black glass and decorated with gold filigree on the table. Give me the Key to Childhood, the Key to Adolescence and the Medium's Key. Thank you again. I'm opening the box. The keys have disappeared, and there's a folded piece of paper in the box. At last!

  • Elegant Perfection

    Martha

    The last item that allowed me to make the box for my memories was a shell. I chose it because nature created the shell on the basis of a perfect logarithmic spiral. Anyone who moves along this spiral will always maintain a constant perspective on the centre of their motion, just as the box contains its contents despite all the passing years.

    Oh, thank you! You found the shell. Its whorls correspond to one another in a proportion known as the "golden mean". This is the last constituent element I need to recreate the box containing my memories. Now I can finally learn what happened in the House with Red Windows and what became of my Erin! I can't believe that this mystery is about to be solved!

    Room of Fate

  • Eternal Connection

    Valerie

    Now we just have to find two more items to get the box containing Martha's memories about the time she spent in the House with Red Windows. I think one of the items could easily be a symbol of infinity. It looks like a figure eight, but on its side. Could you try to find it?

    Wow! Eternity in the shape of a snake biting its own tail. I've read that it's a symbol of an endless process called Uroboros. Hey, that's also what Martha called her python! That's funny...

    Room of Fate

  • Fourth Question

    Mr. Black

    You answered my questions cleverly, but don't think it's enough to vindicate you. It's very convenient to blame the Collector - since he's not here to protest. I wonder how you're connected to him? He disappeared many years ago. Do you have an answer to that?

    A mechanical heart? It looks like another of the Collector's inventions. Look, there's a letter in the spot where you found the heart. Let's read it.

    Post Office

  • Third Question

    Mr. Black

    I'm inclined to think you're telling the truth and that you really are the Mystery Solver. But I still have questions. So, you sent the signal using the slot machines. But how did it overcome the fog? For a signal to reach the Upper City, there must be a receiver...

    So this spotlight received the signal from your part of the City and transmitted it to us? There's the Collector's mark on it! No wonder the signal was able to overcome the fog.

    Post Office

  • Expert Recommendation

    Conductor

    I heard you're collecting unbelievable items in order to open a box containing Martha's memories. Is that true? Try to find a Klein Bottle. Its surface never ends. You can only see it in four-dimensional space, of course, so to the naked eye it just looks like a bottle with two extra openings at the bottom and on the side. Why are you looking at me like that? I just know a lot about bottles, okay!

    Congratulations you found the Klein Bottle! Its internal and external sides are the same. A fly crawling along its surface could get to the inside from the outside without going from one surface to another. I'm glad this thing turned out to be what you needed. I'm always happy to help.

    Room of Fate

  • Two in One

    Detective

    Martha disassembled the box in which her memories where stored into impossible mathematical doodads. I'm no expert when it comes to this stuff, but I'm familiar with the Mobius strip. You know, that thingy that looks like a twisty... strip. Try to find the Mobius Strip, buddy.

    Great job, pal, that's just what we need! The Mobius Strip! It only has a single endless surface, and if you move along it you can get from the top ot the strip to the bottom. Look, even if you crumple the strip up, it doesn't lose its characteristics. It remains one-sided, unending, doubly connected and non-directional.

    Room of Fate

  • Illusionary Figure

    Martha

    The box in which my memories are stored cannot be found on the astral plane or in the real world. The Collector and I disassembled it into its constituent elements in order to give it greater protection. These elements appear as paradoxical mathematical objects, which you'll have to find. The box cannot be seen or touched, and yet it still exists. It has the properties of an impossible object. That's why the first element is an Escher Cube. Find it.

    Congratulations, you found the Escher Cube! It cannot be created. It exists only as a drawing and represents nothing more than an illusion. Just like the box containing my lost memories...

    Room of Fate

  • Second Question

    Mr. Black

    The airship mission was triggered by a special signal that reached us through the fog. But where did it come from? Miss Woodville claims a slot machine is involved. But in the Upper City, all of them have been out of order for a while. Can you prove you have a working slot machine?

    This token seems familiar... You get these by wining games in the slot machines near City Hall. I haven't been there in such a long time. There's a date of issue on the back of the token; it coincides with the date we received the signal.

    Post Office

  • First Question

    Mr. Black

    Judging by the stamp, this Boarding Pass isn't from our part of the City. It's from the Dock located near City Hall. So you were there during the theft?

    Post Office

  • Wine Magic

    Conductor

    You won't believe it! I've discovered an amazing, wonderful, tasty phenomenon! If you leave a flask of wine in the zone of anomaly influence, it will turn into a heavenly nectar. Once the flask had "Mouton-Rothschild", the next - "Le Montrachet" ! It's just that anomalies scare the hell out of me. Could you infuse my magic flask with anomalous energy? What drink will it be this time - I'm burning with curiosity.

    Mmm, great! I can't name the wine but it won't spoil its taste, right? Your willingness to help should be rewarded in any way I can, so -here, a small gift.

  • Help needed

    Detective

    I'm in a difficult situation and, as you know, City Hall sometimes gives clues in times like these. This time is very important for me. I'm always thinking about Juliette and can't concentrate on anything else, but I can't get close to her at all. I thought City Hall might know what I should do. I should look for any kind of clue there.

    The note says a coin from the fountain should help. That's absurd. Which coin, from which fountain? Oh... the dry fountain near the broken statue. The huntress said you were a pro at finding them.

    Diggers' Stash

  • Chrome-Plated Stand

    Juliette

    The last item in the Shaving Kit is the Brush Stand. Please find it for me.

    The stand is made of expensive gold and silver. What a beautiful item.

    Santa's Workshop

  • Shaving Brush

    Juliette

    Another couple of items are needed to make the present into a full set. Have you guessed already? A Shaving Brush, of course. A very, very soft one.

    Amazing! A Shaving Brush that even comes with its own handmade leather case! There are some instructions here... Let's have a read. "This shaving brush has been made by hand from the highest quality badger hair. After shaving, the brush must be washed in water, shaken out and put to dry, hair downwards, onto the stand."

    Crystals

  • Room Full of Treasure

    Cardsharp

    I'm sure the old Mayor is panicking for no reason, as always. I get the feeling the only thing waiting for us in that treasure is riches. Besides, we need to hurry and find the most valuable pieces before the other City residents beat us to it.

    The priceless amulet is a valuable find. Have you noticed the walls of the cave? There's an inscription: "The guiding star will open the path to untold treasure and glory to the conqueror of the five seas." And underneath there's something like an altar with recesses and a faded note.

    Pirate Treasure

  • Missing Trinket

    Huntress

    Look, look! A gargoyle just emerged from the fog holding a small amber bracelet in its claws. I'm sure this is the last item we need to finally get that coveted statuette from the gargoyles.

    You got the bracelet, right? I saw how easily you control Thor's Hammer. It's truly a sight to behold!

  • The Might of Maturity

    Isabelle

    Just a little more effort and I'll be able to get the Medium's Key; the third and final key that will bring Martha's lost soul back from the astral plane. You've collected items that describe Martha's path from a fortune teller in the French Quarters of New Orleans to an international star who was on a first-name basis with the great Houdini. However, these items have very powerful magical energy. Help me master them by bringing me a few City artifacts.

    Wonderful! Thanks to you, we now have the Medium's Key! Look how different it is from the Keys to Childhood and Adolescence - it's simple, made of bronze, and only has a little insignia on it shaped like a lily. But real magic has no need for fancy details, and... look, Martha is regaining consciousness!

  • Haunted Park

    Mayor

    Hurry, open the gates! I can't wait to see the place where the Halloween Spirit will appear this year! Do you think he'll like me, or should I change into my evening dress?

    The old park's gates opened as soon as you inserted the key. What awaits us in the Haunted Park? Are you scared?

  • The Master's Trump Card

    Detective

    Hey, I never knew Martha managed to come to the City of Shadows with the help of Harry Houdini, the illusionist who could free himself from handcuffs without a key! It seems they have some connection to Martha's past, and this is the last item we need to save her. Find Houdini's Handcuffs, buddy.

    You've found Houdini's Handcuffs! They're really heavy. I can't imagine how he took them off while hanging upside-down beneath the roof of a skyscraper, at the bottom of a river, or especially in the barrel of a cannon with a lit fuse! I wouldn't be suprised if Houdini was also a wizard... but let's hurry and try to find Martha. We're just a step away from summoning the Medium's Key and bringing her soul back from the astral plane!

    Room of Fate

  • Unbreakable Bond

    Professor

    The person who crated this Airship Dock was a genius! I would never be able to recreate their work, but I think I've found another way to make a signaling device. And the mages have agreed to help me. Bring me a few artifacts, and Martha and the Mistress will do what my tools can't.

    Martha and the Mistress are working together as if there are no disagreements between them... They call upon the power of the City to absorb the artifacts and give us... Yes, that's it. The Signaling Mechanism! We did it! Now you can always come back.

  • Business Approach

    Isabelle

    I'm so glad to see you. I really need your help. The thing is, I'm so busy right now. I'm swamped with work and there's only 24 hours in a day. I'm behind with positively everything. I hear that in the lost baggage section at the Station, in one of the bags, is a hint to the whereabouts of a very valuable artifact. One that helps you keep up with everything. I don't know what it means exactly... maybe it makes the day longer or stops time, but I really need this artifact. Help me find the lost baggage first.

    It's a fine traveling bag, but there's no artifacts inside. I'm certain it's in one of these bags. The Boggarts were the ones who told me about it, and those beasts are always the first to know about everything. According to them, there were five bags in the lost baggage section and you've only found one. Where are the rest?

    Station

  • Mr.Black

    First Question

    Miss Woodville has vouched that she kept you in sight the whole time. But I need more evidence. I must make sure that you're the person you claim to be and aren't connected with any of the City's enemies. The night before last, there was a theft in my ?ity. Where were you at that time? I'll need proof to confirm your answer.

    Post Office

  • Heart of Communication

    Mr.Black

    Captain Storke assures me that you have a special connection with the City. If so, it'll be easy for you to answer a few questions. It's dangerous on the streets after sunset. Let's go to the post office and continue our conversation there. Miss Woodville and Storke may accompany us, but don't expect them to help you.

    The Postal Department has long been the central hub of communication. It integrates all postal pneumatic tubes throughout the City into a single system. Besides, nobody can overhear us here. Our conversation is strictly confidential. Understood?

  • Impelled Conversation

    Rayden Storke

    Somethig happened in the City while Kira and I were gone. The Head of the Security Service, Mr. Black, has become very hostile. But the City will help you justify yourself in order to convince Mr.Black that you've come to help. Answer his questions clearly and write down everything important. Do you have a notebook?

  • Worldwide Recognition

    Juliette

    I once saw a photograph of Martha on a stage. I noticed her brooch - it was the symbol of her recognition as Martha the Most Powerful. This is avery important part of her past. It will help us summon the Medium's Key, the last key we need to save Martha from oblivion. Mon ami please find that brooch!

    Mon ami, thank you for finding Martha's brooch. It's so beautiful! This sapphire eye in a diamond frame is one of the symbols and pillars of her life, a reflection of her fame and universal recognition. This valuable charm will be a worthy contribution to the Medium's Key we need to bring Martha back to life!

    Room of Fate

  • Crew Protection

    Mistess

    You've collected enogh amulets for the ritual. So what if the City doesn't consider me its chosen one? I still remain its strongest mage. Yes, yes. Tell Martha not to look at me like that. I will combine the power of the protection amulets, but I'll need serveral artifacts for that. What are you waiting for? Bring them!

    The power of the artifacts fills the amulets. Oh, City! Help us! Save us from the fog that flows through you like blood through veins. The City is answering me - of course it is! The statue lowers its hand and opens its palm... there's something inside. Take it, quickly.

  • Protect the Heart

    Huntress

    Mein Freund, you deserve to be called the Mystery Solver. However, the damaged anti-fog shield puts you at risk during your flight on the airship. To protect yourself, look for a special amulet called the Helmet of Terror.

    The Helmet of Terror Amulet is adorned with a sign that the Vikings used before battle. It will protect you from your gratest enemy: fear.

    Airship Dock

  • Protect the Body

    Cardsharp

    I'm disappointed that the City didn't choose me as the Mystery Solver... Oh well. He who risks less lives longer. I advise you to find a falcon-shaped amulet for protection during the flight. I could lend you mine, but I lost it somewhere. Will you look for it?

    The Falcon with Shen Ring will protect you from death. Ancient pharaohs used it as a guardian of the body and soul. I never got to teset its effecitiveness, and I hope you won't get to either.

    Airship Dock

  • Protect the Soul

    Adeline Svensson

    You're going to the Upper City? Wow! One sensation after another, my readers will be dlighted! I'm going to write an article about you. But first let's protect you during the flight. You will need an eye-shaped amulet called a nazar bonjuk.

    The nazar bonjuku looks simple, but I've aleardy seen it harness great power in the City. This amulet protects from otherworldly evil. You'll definitely need it.

    Airship Dock

  • Protect the Memory

    Mayor

    We need to protect your memory during the flight, since you not only turned out to be the Mystery Solver, but also agreed to go with Rayden. It's good that the City has given us many artifacts. One of them is Mnemosyne's Chalice. I've seen it nearby. Could you find it?

    Mnemosyne's Chalice contains the water of eternal memory from the ancient goddess's spring. It will protect your mind. I'll give the chalice to Martha so she can enhance its effect.

    Airship Dock

  • Protect the Focus

    Martha

    The airship was protected with devices based on the Collector's blueprints. We can't fix the anti-fog headlamps, but we'll try to use something our part of the City is good at. We can protect you from the fog with the help of magic. Bring me a Mudra: a protective palm-shaped amulet.

    A mudra is a simple but reliable amulet. It will protect you from losing your focus. I'll enhance its effect so that it can resist the fog.

    Airship Dock

  • Pirate Treasure

    Cardsharp

    We have everything to open the location. Open the door to find out if the Pirate Treasure records are true.

    The heavy door gave way and swung open with a dull creak. Look, the room is full of old jewellery, gemstones, and figurines from exotic islands... We've found the pirate treasure!

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