Hidden City Walkthrough

EN

Quest

These are the story/quests featured in Hidden City. There is a vast number of stories, and please note that the order and categories are unorganized, so it might be a bit difficult to navigate. Thank you for your understanding.

  • Supernatural Protection

    Jack

    Salem has offered to take Max in once he finishes his sentence in the Maze. He’ll spend the rest of his life serving the residents of this City, but he’ll be taken care of. I’d like to give him something. Can you bring me a Twilight Horseshoe?

    Thanks! I enchanted this horseshoe for good luck and left it here at the Hotel ages ago. I’ll make four more, using this one as a template. Max is a Horseman, you know. He’ll need a trusty steed.

    Monster Hotel

  • A Disarmed Curse

    Salem

    Max must atone for what he did. He’s already taken the first step. His resolve weakened the brooch. But its power still needs to be sealed away. Can you find the urn cache and bring it here?

    Thank you! This magical urn cache will safely contain the brooch’s evil. Alas, Max will always feel his connection to it, but once it’s buried, no one else will ever be able to find it.

    Monster Hotel

  • A Hard Choice

    Salem

    Jack needs our help destroying the brooch. If anything goes wrong, the brooch’s evil will spill out and infect the entire City. Let’s strengthen the ritual with a few of your artifacts!

    The artifacts amplified the spell, surrounding the brooch with their radiance. A crack has appeared on its surface... \n Oh, no! Max grabbed it!

  • It’s All up to Max

    Detective

    To destroy the brooch, Max must give up his voice... his greatest natural talent. Salem sealed it in a vial, but Max apparently got cold feet and ran off with it. Can you get it back?

    We have the vial back, but no Max. Did he make a break for it? Anyway, if he wants to continue acting, he’ll need to become a mime. I don’t have much sympathy. He was planning on passing the curse to one of us!

    Monster Hotel

  • A Deadly Treat

    Valerie

    I read over Jack’s notes. Each step of the ritual is listed here, including the use of a poisoned apple. They make punch from those here at the Hotel. I’m a bit squeamish about tainted fruit. Mind grabbing one for us?

    You found a poisoned apple. Sweet! Sorry, I had to. According to Jack, this apple is laced with the poison of sorrow. The brooch should crack from the inside out as soon as the poison is absorbed.

    Monster Hotel

  • Fire in the Fog

    Salem

    We’re almost ready to destroy the brooch. We just need one more thing: the Lantern of the Lost. It’s somewhere in the Hotel. I know because a certain demon can’t fall asleep without it. Think you can find it for us?

    Nice find! Yes, that’s the Lantern of the Lost. Its wan light reveals the brooch’s true form, history, and the original rite that created it. Armed with this knowledge, we can finally destroy the wicked thing.

    Monster Hotel

  • A Thread from the Past

    Shaad

    According to Jack, the ritual to destroy the brooch also requires a bloody thread. I can think of someone at the party who might have some, but we’re not exactly on good terms. Can you charm that succubus over there and get us a bloody thread?

    Bravo! This bloody thread symbolizes the bond between the cursed object and the person it controls: a unified strand of memory, pain, and vengeance going back centuries, all bound within the brooch.

    Monster Hotel

  • The First Ghost

    Jack

    Before we can perform the ritual to destroy the brooch, we need funeral bells. Good thing the Hotel is full of guests who have all kinds of occult stuff. Can you find us a set of funeral bells?

    Perfect. These funeral bells will summon the spirit of the first Horseman, whose malice has been feeding the brooch since the beginning. Only once he lets go of that anger can the brooch be destroyed.

    Monster Hotel

  • The Cruel Truth

    Max O’Phobia

    Ugh, I’m hideous! I can’t hide it any longer. The last Horseman told me the curse is transferred through the witch’s brooch. I still have it. Let me show you. But please protect yourself with your artifacts first.

    The brooch bloomed with the artifacts’ light, revealing the pain, rage, and fear of every soul who bore the curse. I kept it stowed away with my stage props. Now, I regret coming here.

  • Memento Mori

    Salem

    Jack and I have devised a plan to give us more time to dispel the curse. We enchanted a chronometer to count down until the exact moment the cursed one crosses over into the demon realm. Can you get it for us?

    Thanks. According to this chronometer, Max doesn’t have much time left before he is forced to return to the demon realm. But this is no ordinary timepiece: it can slightly slow the passage of time. And tonight, every second counts.

    Monster Hotel

  • The Coveted Door

    Jack

    I learned something else about the curse that might help us break it. The Horseman possesses an amulet that can open the gateway between the worlds. It looks similar to this.

    This is my own key to the living world. The Horseman uses a different one. His amulet is delivered by the witch’s raven once every hundred years. Without it, he cannot return to pass the curse on to someone else. But the amulet’s magic isn’t strong enough to contain the curse, either.

    Monster Hotel

  • A Guiding Light

    Salem

    Understanding the mechanism of transfer is key to dispelling the curse. Once every hundred years, the Horseman journeys into the world of the living to find a successor. He’s guided by a strange artifact: a candle compass. Have you seen one anywhere?

    Excellent. You found the Horseman’s candle compass. A century is long enough for any soul to forget how to return to the world of the living, but this light always guides him back. Yet the candle’s magic isn’t strong enough to contain the curse.

    Monster Hotel

  • Development of the Curse

    Jack

    There is a gap in the records until several centuries later, when a play written for the shadow theater brought the Horseman’s tale back to the surface. Watch closely.

    The shadows danced, revealing the next chapter of the Horseman’s tale: banished from the lands of humankind, he sought the help of a witch. Her spell freed him, on the condition he must pass the curse on to another.

    Monster Hotel

  • The Horseman’s Origin

    Salem

    To break the curse, we must understand its origins. Jack and I found a copy of an ancient record: the trial of the very first Horseman, judged by the Halloween Tribunal. And... of course, I had to put it down somewhere, didn’t I? Help me find it?

    Thank you for finding this. This copy of the trial record shows the First Horseman stood accused of atrocities so severe they even shocked the all-monster jury. The Tribunal condemned the Horseman to eternal damnation for his crimes.

    Monster Hotel

  • An Innocent Justification

    Max O’Phobia

    I still feel human, but there’s a growing darkness inside me. Even the monsters guarding the door didn’t suspect a thing. One even gave me a guest’s boutonniere to complement my outfit. Use your artifacts to examine it, if you wish.

    Illuminated by your artifacts, the Queen of the Night’s boutonniere proved to be genuine. The monsters willingly let me into their party. I didn’t deceive them. I was only afraid of what they’d do to me if I told the truth.

  • A Deliberate Journey

    Max O’Phobia

    How did I end up in your City? I was trying to dispel the curse. I visited doctors, fortune-tellers, then finally, even a shaman. He gave me this amulet. Oh, wait. It must’ve fallen out of my pocket. Can you find it for me?

    The shaman said this amulet was carved from the fragment of a special stone, found only in the City "where the wise know all." It led me here.

    Monster Hotel

  • The Last Hope

    Max O’Phobia

    I have nothing to hide. I need your help. The Horseman’s hand showed a strange mark when he touched me. I’ll draw it for you. Does this symbol look familiar?

    Hmm, you’re right. The mark resembles a moth with a skull on its back. I thought it was connected to the curse, but if you’ve never seen it before, maybe not. It hasn’t shown up on me yet, if that matters.

    Monster Hotel

  • A Cursed Man’s Souvenir

    Max O’Phobia

    If you want to help me, I need to tell you the whole story. As soon as my performance as the Headless Horseman ended, I went back to the dressing room and saw that my real reflection in the mirror was headless, too. Then... he... appeared. I was able to grab his scarf. I put it down over there. I still can’t bear to look at it.

    Yes, this is the real Horseman’s scarf. I managed to rip it off him while I was defending myself. The demon growled something about a curse while he was attacking me. Then he vanished. The moment he disappeared, I felt a great weight settle over me.

    Monster Hotel

  • A Life’s Work

    Max O’Phobia

    I’m cursed now, but things weren’t always this bad. I had friends, once. A job I loved. I’m an entertainer. I do holiday parties. My stage name is Max O’Phobia. I even made my own props. Here, look at this pumpkin.

    I crafted this papier-mâché pumpkin myself. The detail is so superb, it even fooled the doormen - doormonsters? - here at the Hotel. I was in the middle of performing as the Headless Horseman for my town’s Halloween festival when everything changed.

    Monster Hotel

  • A Guest from the Future

    Max O’Phobia

    I came here in search of a cure. I never meant to crash your party, only to... forget it. My name is Max. I can prove it. My ID is around here, somewhere. Shoot. Where did it go?

    Thank you for finding my Entertainer’s ID. I must have dropped it during all the craziness earlier. I haven’t quite figured out what era you’re from, but I’m from the late 20th century.

    Monster Hotel

  • Great Job!

    Valerie

    The intruder has been successfully hiding their true identity among the monster party, but I feel like I'm getting closer to figuring it out. Did you notice the spurs on that headless knight over there? They aren't pointed, are they? I'd like to take a closer look—could you lend me that artifact?

    Your artifacts’ glow revealed the truth. The Horseman’s spurs were nothing more than cheap, plastic props. The real Headless Horseman’s would be sharpened steel. This must be our intruder! Grab him!

  • A Reasonable Approach

    Detective

    All this fuss over one measly human! Still, he’s an intruder, and is infected with a curse. We have to find him. Look, something almost just rolled into the fireplace. What is that? A recording device? Did someone drop it? Let’s check it out.

    Hmm. Strange. It’s a recording of a bone-chilling howl. Maybe part of someone’s disguise? Or, maybe not. As soon as I picked it up, a banshee snatched it out of my hands, claiming it was hers and that she brought it because she has a cold.

    Monster Hotel

  • A Capricious Assistant

    Valerie

    A human wouldn’t be able to stay under cover here for long. Everyone figured out right away that I wasn’t a real witch, despite my authentic costume. By the way, one "witch" who commented brought a very naughty familiar. As in, totally untrained. Want to check it out?

    That witch’s familiar stole a ghoul’s earring! It would have listened if she was a real witch, right? Maybe not. She claims she only recently summoned it, and hasn’t had time to train it yet. The Detective has confirmed her side of the story.

    Monster Hotel

  • The Ghost of Science

    Shaad

    A cursed human at a monsters-only party is a disaster waiting to happen. If the guests come into contact with him, they could contract the curse themselves! I saw a ghost here earlier who wasn’t very convincing. Let’s see if we can find it.

    This ghost is a fake. It’s a hologram projection. However, the one generating the hologram was a real ghost. This ghost loves to be the center of attention, and it seems it wanted to appear in multiple places at once to boost its popularity among the other party guests.

    Monster Hotel

  • Peak Preparation

    Detective

    I’d bet our suspect disguised himself as a party guest. When I first got here, I noticed one of the werewolves’ collars stood out from the others; stuck out like a sore thumb, to be honest. Help me find it?

    Thanks. That’s the collar. But would a real werewolf wear something this gaudy? Yikes. He looks offended we don’t appreciate his fashion sense. Fur’s real, though. I tugged it to make sure. Now he’s snarling at me. Sorry, big guy. Just going to back away slowly...

    Monster Hotel

  • A Sensitive Monster

    Valerie

    Anyone who can sneak into a party reserved exclusively for monsters must be quite the master. I bet they tried to blend in by pretending to be a monster. But just like in poker, there’s bound to be something that gives them away. For example, doesn’t that diary look out of place?

    The diary reads, "A scorpion settled between the bandages. I named it Amun." What does that mean? Uh oh! A mummy’s come by to reclaim it. A real mummy! You’d need an Egyptologist to decipher this thing.

    Monster Hotel

  • Strangers Aren’t Welcome Here

    Detective

    The monsters are scared of some human who snuck into their Halloween party, who they say is carrying a curse. Bunch of softies. Still, I should find and question the intruder to get to the bottom of this. As usual, I’ll record any details I find in the case Diary.

  • New Level of Mastery

    Detective

    Do you remember the case of the Borgia’s treasures? I think we have missed some important details. I desperately need to find a new piece of evidence. The item I require is at the %s location, but it will be hard to find. Reach %s level to find the new evidence.

    Great! Partner, you have become more and more important to my investigation. With a new rank, you will be able to find new items that were hidden from you previously.

    Monster Hotel

  • Uninvited Guests

    Detective

    Huh? What are you and Valerie doing here? The monsters aren’t going to like this. But I don’t want you to leave, either. This place is way too creepy. If it weren’t for that call, I wouldn’t have set foot in this place. Okay, are we ready? Stay behind me.

    Hmm, it’s actually pretty cozy in here. These monsters know how to throw a party. Someone should be greeting me any minute to give me the scoop, but don’t touch anything for now. Especially that suspicious-looking goop.

    Monster Hotel

  • The Abode of Darkness

    Valerie

    We’re one step away from entering the location. What will we find there? New mysteries of the City are waiting to be uncovered. Go on, enter!

    The location is now open! Do you feel the pull of new adventures? The magic of the City is calling out to us!

    Monster Hotel

  • The Mage’s Home

    Mistress

    Of course I noticed the magic lightning too - a flash like that could blind a mole! Just don’t distract me, will you? I intend to find out exactly who this mage is, and what gives him the nerve to challenge me.

    From the outside, it looks like any ordinary building - dull and unimpressive. Frankly, if this truly is the dark mage’s lair, he didn’t put much effort into its design. Maybe the inside tells a different story.

    Dream Studio

  • Engines On!

    Rayden Storke

    Alright, I’ve added a sensor that will sound an alarm if the ride overloads again. Now all it needs is a bit of extra power to get started. Can I borrow some artifacts?

    The ride is up and running again thanks to your artifacts. By the way, the automaton has asked me for lessons in airship maintenance. I said yes, but only because I’d hate to have to hunt down all those missing parts again.

  • Overloaded

    Rayden Storke

    The automaton stole the airship parts to fix a broken ride, but the parts wouldn’t fit. I’ve taken a look at the ride in question. Simple case of a jammed motor. We need a reverse commutator to fix it. Can you find one?

    Thanks! This reverse commutator should be all we need to get the motor running again. But, hmm. It’s not starting. Tell all the passengers to get off the ride. Ah! There’s the problem. The machinery was overloaded.

    Amusement Park

  • The Thief’s Excuse

    Rayden Storke

    Turns out our airship parts thief is an automaton. While I try to learn his motive, would you search for the gyroscope console? It’s a critical component. That rusty robot must’ve ditched it somewhere around here.

    Thanks! Without the gyroscope, the airship can’t achieve liftoff. As for the automaton, he’s admitted his guilt and apologized for the thefts. He said he wanted to use the stolen parts to repair a broken ride.

    Amusement Park

  • The Internal Climate

    Rayden Storke

    The airship’s copper cooling fans were also stolen. Keep your eyes peeled for them. The thief may have discovered they were less valuable than he initially thought and dumped them, like the other parts.

    Nice work finding those copper fans. Just as I thought, the culprit must’ve decided not to hang onto them, probably due to how heavy they are. But why steal something only to discard it? Wait, there he is! Hey you! Get back here!

    Amusement Park

  • Cargo Transportation Nuances

    Rayden Storke

    Whoever stole the airship parts is leaving behind strange footprints. Hey, check this out. There’s a two-stage joint over by the curb, the same kind used on the pressure lever of an airship’s cargo hold. Let’s have a look.

    Yes, this two-stage joint came from our airship, no doubt about it. I wonder why the thief took it. He doesn’t strike me as a mechanic, though, because this part is completely useless outside the airship.

    Amusement Park

  • Infinite Motion

    Rayden Storke

    Where do we begin looking for the thief? This whole park is one giant maze of rides and machinery. But, look over there. Did that piece lying on the ground come from a set of Möbius gears? Maybe the rest of the set is nearby. Let’s look around.

    Nice work! Those Möbius gears are the same ones that were stolen from the airship’s deckhouse. Stay on high alert. The thief may be close by. No telling what criminals will do when cornered.

    Amusement Park

  • A Sharp Shot

    Carlos Light

    Time to show this shooting gallery who’s boss. That teddy bear prize will be mine once I enhance my aim with a few artifacts. Can I borrow some?

    Your artifacts illuminated the hidden targets. They weren’t invisible, only transparent; still, the game was rigged all along. Now that the scam is exposed, the prize is rightfully ours.

  • A Unique Weapon

    Carlos Light

    That smug attendant doesn’t know who he’s dealing with. He hasn’t seen my custom pneumatic slingshot yet, which is designed specifically to dampen vibrations. But, where’d I put it? Can you help me out?

    You found it! Thanks. This slingshot features a hollow handle and adjustable band tension. It’s one of my finest creations! Never let me down when I was a kid, anyway.

    Amusement Park

  • Sharp Evidence

    Carlos Light

    Hmm. What if the targets are literally invisible? I would need special homing ammo to be able to hit them. We could craft bullets enhanced with berserker’s spikes. I may have brought some along with me. Can you look for them?

    Yes, these are the berserker’s spikes I need. They’re made from a custom alloy that doesn’t penetrate the target but clings to the outside. If there is trickery going on at the shooting gallery, we’ll catch the cheaters red-handed, and I’ll still win a prize.

    Amusement Park

  • Inner Calm

    Carlos Light

    The secret to winning a prize from the shooting gallery will be to stay calm, and this growing crowd isn’t helping. I have a Bracelet of Serenity that Loukia gave me in my tool bag. Would you get it for me?

    Excellent. This Bracelet of Serenity lowers the shooter’s heart rate and makes it easier to take slow, deep breaths, both of which improve accuracy. You’ll see what I mean soon enough.

    Amusement Park

  • Eagle Eye

    Carlos Light

    You can’t hit what you can’t see, and my eyesight isn’t what it used to be. That’s why I have an auto-aiming scope. It’s broken down for transport. Can you help me assemble it?

    Nice assembly skills! This auto-aiming scope could lock onto a mosquito flying through a patch of heavy fog... it’s a marvel of modern technology.

    Amusement Park

  • A Horizon Line

    Carlos Light

    To determine if the impossible shooting gallery is rigged or not, I need to account for all possible variables. Can you help me find my precision level? I can’t remember where I set it down.

    Thanks! This precision level checks if the shooting stand is tilted to throw off the shooter’s aim. The gallery might be using dirty tricks to avoid having to give away prizes.

    Amusement Park

  • A Servant of Destiny

    Sophia

    Fate may be shining its light on me, but something feels off. I’ve had fans follow me after concerts before, and I feel like someone’s been watching me ever since I told the Machine of Fate my birthday. Let’s use some artifacts to find out.

    The artifacts’ glow revealed an automaton who calls himself the Agent of Prophecy. This curious fellow has been carefully planting signs along our path to make me believe the Machine of Fate’s predictions were coming true! But why?

  • The Butterfly Effect

    Sophia

    The Machine of Fate’s prophecy seems to be coming true, a little too conveniently. But, oh, dearie, look at this butterfly! Such pretty colors. Could you gently catch it for me?

    Thank you for being so careful catching that beautiful butterfly. Butterflies represent positive transformation. The signs are everywhere, but I can’t shake the feeling someone’s messing with me.

    Amusement Park

  • Heads or Tails

    Sophia

    I’m trying to follow the prophecy closely and not miss any of fate’s symbols. I just found another one. I bought a souvenir and got an unusual coin with my change. And, this is how clumsy I am. I’ve already dropped it. Oops. Oh, where did it go?

    Thanks for finding my lucky seven coin! It brings good fortune to those who carry it on their person. All these signs in one day... but I wonder, what’s the catch?

    Amusement Park

  • A Taste of Wealth

    Sophia

    All this fate-hunting is making me hungry. Are those caramelized apples I smell? I wonder if that could be connected to the prophecy? Let’s try to find them.

    Oh, dearie! Have you noticed? These glossy, red apples are laid out in a figure-eight, which represents prosperity. Another symbol of fortune! That can’t be a coincidence.

    Amusement Park

  • A Symbol of Luck

    Sophia

    How can I be sure I’m not missing the signs fate is supposed to be revealing to me? Wait. What’s that? There’s something glowing in the grass over there. Looks like a horseshoe. Could that be a sign? Want to check it out?

    Incredible. You found the horseshoe of fortune! That’s not a normal horseshoe. It’s engraved with a four-leaf clover, making it twice as lucky as normal. Surely this means destiny is smiling on me.

    Amusement Park

  • A Prophecy of Grace

    Sophia

    I told the machine my birthday, so I should have my prophecy any minute now. Aww, nice! The machine dispensed the card, but... darn it! The wind blew it out of my hands. Can you get it for me?

    Thanks. This card shows the symbol of a four-leaf clover, and the message, "Luck follows you! Don’t miss the signs." A lovely prophecy. Let’s look for the signs and see where this fortune takes us!

    Amusement Park

  • A Solemn Welcome

    Rayden Storke

    I asked Vera Light to make a citizen’s badge as a welcome gift for Adi. This pendant will have special properties once we activate it. Can you lend me some artifacts?

    Your artifacts energized the badge, activating its built-in navigation system and homing beacon, so Adi doesn’t get lost while exploring the City. He’s going to have so much fun!

  • The Calm Before the Storm

    Rayden Storke

    We fixed the amusement park, stopped the quakes, and stabilized the Puppeteer’s mind. Unfortunately, we’re going to have to fight the Shadow to get his body back. The only question is: will the Order of the Five help us?

  • The Creator’s Treasure

    Rayden Storke

    We have all five pieces of the key. Now, we just need to combine them and present the completed key to the guardian; that’s the Puppeteer’s mechanical dog, over by the tent. Quick! Hand me some artifacts.

    It worked! The power of your artifacts merged the fragments into a single key. That ring the guardian dog is wearing has a keyhole. Well, if the key fits...

  • The Fifth Clue

    Kira Woodville

    We’re close to finding the last pieces of the key. The most recent message referred to "Long Ears." Could that mean a rabbit? Maybe of the stuffed variety? Let’s look around.

    Look how soft this stuffed bunny is. And sewn right under its heart is the final piece of the key, along with the note: "A four-legged friend will exchange the crystal for the key."

    Amusement Park

  • The Fourth Clue

    Mr. Black

    Hurry. The City is crumbling. We don’t have much time before the quakes reach the point of no return. The next key fragment will be revealed by an emerald? Hmm. That must mean "a pair of emerald glasses." Please locate them.

    You’ve found the emerald glasses. But how will they reveal the secret? I have an idea. I’ll put some ink developer on the lenses. It worked! Look at this message: "Only the heart of Long Ears is pure enough to guide you."

    Amusement Park

  • The Third Clue

    Adi

    My creator is waiting for us. Let’s find the rest of the key as quickly as possible. The second note mentions the "Everbloom." I think I know what that is. Can you find a mechanical flower?

    Yes, this is the mechanical flower we need. The petals were sealed, but they’ve opened with a little pressure. And what’s inside? Another piece of the key, and this message: "Look closely... the emerald will reveal a secret."

    Amusement Park

  • The Second Clue

    Rayden Storke

    The tremors are getting worse, and we still only have part of the key. The next clue mentions a graceful pas and beauty, right? That must refer to the ballerina puppet I saw earlier. Let’s check it out.

    Tricky little puppet, aren’t you? There was another piece of the key sewn into its tutu, and tucked beneath its pointe shoes, there was a note bearing the next clue: "The Everbloom is waiting for you."

    Amusement Park

  • The First Clue

    Kira Woodville

    The solution to this riddle will lead us to the crystal shard, and save the Puppeteer and the City from destruction. I know where the first of the five clues is hidden. It’s inside a toy mallet.

    Thanks. This is the toy mallet the Puppeteer tried to tell us about. There’s a hidden compartment inside the handle that holds a piece of a key, along with the following note: "The graceful pas of beauty will show the way."

    Amusement Park

  • An Internal Conflict

    Adi

    Now you know how the park ended up here. But the head controller is still malfunctioning. It’s locked in a power struggle with the Puppeteer’s mind, causing the earthquakes. We’ll need artifacts to get any closer.

    The controller is surrounded by a force field born of the mind-battle raging within. But your artifacts have opened a way through to the other side. I’ve recorded the Puppeteer’s final instructions. These will guide us in helping him.

  • A Sudden Salvation

    Adi

    Though the Puppeteer’s body was captured, his mind was not. They tried to destroy the park’s machinery afterward, but something stopped them from finishing the job. The damage pattern on that lantern tells the story. Have a look.

    This lantern cracked during the energy surge that transported the entire amusement park here, outside of the fog, exactly where the Puppeteer always dreamed it would reside.

    Amusement Park

  • An Unpredictable Activation

    Adi

    The Puppeteer couldn’t let the crystal fall into enemy hands. He could not surrender. So he made a desperate move by using the transistor key, and in doing so, made everything unravel into chaos. Find the key.

    This transistor key was meant to activate the park’s full defensive capabilities. But it wasn’t finished. Once activated, energy surged from the head controller and separated the Puppeteer’s consciousness from his body.

    Amusement Park

  • Binding Chains

    Adi

    The Puppeteer rushed to build adequate defenses that could protect the park’s head controller. But he ran out of time. The enemy came and placed their awful shackles upon us. Look. I still bear the marks.

    Feel how these shackles hum with dark energy? That was how the enemy suppressed our strength. In the end, the Puppeteer stood alone, without us to protect him. And they nearly captured our leader, but they failed.

    Amusement Park

  • A Brutal Weapon

    Adi

    In an instant, our peaceful park became a battlefield. We fought to protect the Puppeteer and the crystal. But our enemies wore bladed brass knuckles. One of those horrible weapons is still here. I’ll show you.

    One should never underestimate brass knuckles. See how dangerous these are? The blades easily punctured our circuitry. Still, with the Puppeteer leading us, we pushed them back. Many good mechanicals were lost.

    Amusement Park

  • Woven from Shadows

    Adi

    Concealed behind the veil of the fog, the Puppeteer created this park with the dream of ultimately dispelling the fog via the crystal, so that everyone could witness his brilliant machines. But his dream was foiled when his enemies appeared wearing robes of woven shadow. Look around. You may still find one of the garments they discarded.

    Yes, that’s one of the robes they wore. They came for the Puppeteer and his crystal. We - his mechanical assistants - drove them off. But they returned, and kept returning.

    Amusement Park

  • From the Bottom of Our Hearts

    Kira Woodville

    I’m sure the automaton can tell us where the park’s creator is, so that we can fix the broken machinery. But he still seems skeptical of us. Let’s create a symbol of trust. Can you lend me some artifacts?

    Your artifacts imbued our symbol of trust with their power. When I presented it to the automaton, our new metal friend finally came out of his hiding place, ready to talk to us.

  • The End of Misunderstanding

    Kira Woodville

    We’ve proved our good intentions. The automaton is ready to speak with us. I wrote him a formal invitation on a park brochure that I folded into a paper plane. Help me launch it.

    Wow, nice throw! You never know with paper planes. Sometimes they soar, and sometimes, well... thankfully, this one soared, straight over to the automaton. He read our letter and seems to understand. Incredible engineering.

    Amusement Park

  • A Useful Gift

    Kira Woodville

    The automaton may still be hiding, but I guarantee he hasn’t gone far. Let’s try another gift. I noticed his clothes are torn. Think we could find a sewing kit around here somewhere?

    Thanks for finding this. Now the automaton can patch up his clothes. Maybe he’s avoiding us out of embarrassment.

    Amusement Park

  • A Helping Hand

    Kira Woodville

    The automaton took the parts chest, but may not have the tools to actually repair himself. If we gave him my leaf-shaped multitool, maybe he could, but... darn! I can’t remember where I put it.

    Ah, there it is! My trusty, old multitool. This thing has so many useful functions. With this, the automaton will definitely be able to make whatever repairs to himself he needs.

    Amusement Park

  • A Caring Gesture

    Kira Woodville

    Our mechanical friend isn’t going to trust us without a good reason. He’s clearly malfunctioning and is in need of repair. We could give him the parts chest as a sign of goodwill, but we’d need to locate the chest, first.

    Thanks for fetching the parts chest. I’ll place it somewhere the automaton can easily find it. Once he knows we’re not going to hurt him, he may tell us what happened here.

    Amusement Park

  • True Information

    Kira Woodville

    It won’t be easy earning the automaton’s trust after what Rayden put him through. But we have no other choice. I’m just going to be honest. Let’s start by showing him we’re serious about the earthquakes. Let’s find the seismograph.

    Thank you. This seismograph confirms the tremors are worsening due to the damaged park machinery. I’ve added a note explaining the situation and apologizing for Rayden’s actions.

    Amusement Park

  • A Final Warning

    Rayden Storke

    Our spy is an automaton. His creator must be the one who built this park, but he’s too fast for me to catch up with. I’ll shoot a flare and see if that doesn’t stop him. Can I use your artifacts?

    Your artifacts gave my flare an especially powerful burst of fireworks, and the automaton slowed down. But when I tried approaching him, the bucket of bolts freaked out and ran away again. I should give Black an update.

  • The Exposing Gas

    Rayden Storke

    The suspect we’re chasing either caused, or is somehow involved in the earthquakes. He’s too quick to be human, and drops mechanical parts. Wait. I’ve got an idea! Could you look for a sleep grenade?

    Thanks! Might want to take cover. This grenade is full of sleeping gas. I’m going to throw it at the spy! Alright, he’s surrounded by the gas, and he isn’t falling asleep! Theory confirmed: he’s a machine!

    Amusement Park

  • Entangling Tethers

    Rayden Storke

    What a chase! I’ve never seen a more slippery suspect. To catch him, we’ll need to be just as tricky as he is. I saw some bolas nearby. Get them for me, and we’ll knock this lurk off his feet.

    Wow. These bolas look sturdy. He’s not getting away once these entangle him. He’ll be totally immobilized. Ah! There he is! Bolas deployed! Oh no. He skipped out of them like he was playing hopscotch. This can’t be happening.

    Amusement Park

  • A Cunning Strategy

    Rayden Storke

    Our lurky-loo isn’t any old spy. I have my suspicions about his identity, but we need to catch him before we waste any more time speculating, and I think I know a way. Let’s set a trap.

    The trap will snap shut the moment our spy is within range. Then, he’s ours. Woah, did you see that? He completely dodged it! Just leapt out of the way! And he dropped some more gears in the process.

    Amusement Park

  • A Sharp Tracker

    Rayden Storke

    This guy sure is hard to pin down. He must know the park well, since he keeps getting away so fast. Maybe he is the one who built this place, after all. I’m going to use a beacon bug to track him. Grab it for me?

    Thanks. This beacon bug comes in handy when tracking down someone who doesn’t want to be found. It latches onto its target at high speed, and... huh? The fugitive already shook it? How?

    Amusement Park

  • Miracles of Disguise

    Rayden Storke

    I need to question whoever dropped that note. Camouflage could help me catch the spy. Let’s start with a hat.

    Thanks! With this camo hat, I’ll melt into the bushes. Then I’ll lie in wait, and... shh! The spy is coming! Oh, darn. He saw me. And he’s gone. But he dropped something. Looks like... gears?

    Amusement Park

  • Full Cleaning

    Carlos Light

    A few of the rides are working again, and there’s been a lull in the tremors. One more step: we need to power the portable cleaner. Can I borrow some artifacts? I forgot mine.

    The artifacts powered the cleaner, which purified the machines of debris. Some are back to operating at full capacity, though not all could be repaired.

  • The Durability of Diamond

    Carlos Light

    The tremors are subsiding, for now. Let’s reinforce the machinery with polishing powder while Rayden tracks down the person who was spying on us. Now, where did I put that powder...? Help me out and find it for me.

    Thanks! This powdered crystal dust polishes and strengthens mechanical parts. Hopefully that will keep the gears running smoothly for many years to come.

    Amusement Park

  • Updated Parts

    Vera

    Father’s confident he can finish the repairs before the earthquakes wreak further havoc on the City. But he lost an important gear set. I told him not to, but... you know. Could you find it for me?

    Thanks! That’s the gear set I need. Some of the machinery looks deliberately sabotaged, but Father will have it fixed up in no time.\n I wonder who it was that Rayden spotted?

    Amusement Park

  • Smooth Motion

    Carlos Light

    Whoever built this place is a genius. The mechanical engineering here is magnificent. A few of the machines are still jammed, though. Have you seen my trusty oiler?

    Thanks. Sometimes all you need is a little lubrication. This oiler has unstalled more machines than I can count. The rides are starting up again, and the shaking seems less severe now.

    Amusement Park

  • An Improved Arsenal

    Vera

    Don’t tell Black I’m here. The scavengers don’t like these quakes any more than you do. I’m only here to help my father fix the machines. He left a new set of tools somewhere around here. Can you find them?

    Yep, this is it. I just gave this set of tools to Father last week. Says he can fix anything with them. Then again, you could give that guy a twig and he’d make something useful out of it.

    Amusement Park

  • Decreasing Voltage

    Carlos Light

    Such magnificent machines, and they’re all broken! I need to fix them while the City is still in one piece. First, I must decrease the voltage with my pocket de-energizer. But where did I put it? Can you find it for me?

    Thank you for finding the de-energizer. This device will temporarily shut off the flow of energy, allowing us to safely repair the machines. But we need to work fast, before the effect wears off.

    Amusement Park

  • Mystery of the Mechanical Park

    Rayden Storke

    An amusement park full of faulty machinery emerges out of thin air, and is now causing earthquakes throughout the City. Who built this place, and why? I’ll record all of my findings in the Diary.

  • New Level of Mastery

    Detective

    Do you remember the case of the Borgia’s treasures? I think we have missed some important details. I desperately need to find a new piece of evidence. The item I require is at the %s location, but it will be hard to find. Reach %s level to find the new evidence.

    Great! Partner, you have become more and more important to my investigation. With a new rank, you will be able to find new items that were hidden from you previously.

    Amusement Park

  • A Cacophony of Metal

    Rayden Storke

    Who could have just... built a whole amusement park overnight? That’s a little far-fetched, even for Avocado. We need to exercise extreme caution during our investigation. The tremors are getting stronger... as is the noise level.

    Black was right. This is the epicenter of the earthquakes. And the park’s machinery is going haywire: rattling, sparking, violently shaking. Let’s see if we can fix it.

    Amusement Park

  • Mechanical Metamorphoses

    Rayden Storke

    We’re one step away from entering the location. What will we find there? New mysteries of the City are waiting to be uncovered. Go on, enter!

    The location is now open! Do you feel the pull of new adventures? The magic of the City is calling out to us!

    Amusement Park

  • By the Call of Music

    Sophia

    Can you hear music in the distance? A sad melody is playing - quite in tune with the latest events. But once you listen closely, it disappears. It’s Laurentine playing! She must be up to something.

    So far, I don’t see anything terrible, but the closer we get to the glade where Laurentine has settled, the more anxious I feel. What if she’s not alone there? I’m so glad you’re with me!

    Musical Glade

  • Raw Talent

    Conductor

    Uroboros won’t leave until he gets his spotlight. So, let’s give him a role... one that everyone in the City can enjoy. I’ll handle the stage lighting. Can I borrow some artifacts?

    Thanks to your artifacts, the stage lit up and Uroboros nailed his part on the first take. He hand-picked his own costume, too. Well, figure of speech. He doesn’t have hands. Still, he’s a true thespian, even if he’s a python.

  • The Director’s Trickery

    Conductor

    How do we lure Uroboros out of the studio? It’s like he’s waiting for some cue before making his grand debut. Maybe that’s what we need? Find a bamboo bak. The sound it makes mimics applause.

    Thank you for finding the bamboo bak. The echo of applause worked like a charm. Uroboros came right out into the open as soon as he heard it. Seems like he wasn’t just hiding. He wanted to perform.

    Dream Studio

  • A Finicky Python

    Conductor

    Uroboros refuses to leave the studio. But we can’t let him stay. This has gone on long enough. I have an idea. What if we gave him ripe persimmons? He loves them!

    Gosh, those persimmons smell good. Uroboros is going to love them. C’mon out, Uroboros. C’mon, buddy. Time to go!\n No luck. He’s being especially difficult today.

    Dream Studio

  • A Practical Decoration

    Conductor

    A few of the tour-goers screamed when they saw a python in the studio. We need to get Uroboros home before a full-blown panic occurs. Let’s figure out where he’s hiding.

    Thanks for finding Uroboros’s hideout. He slithered into one of the houses on the movie set. I tried calling him, and warned him how angry Martha would be when he got home. But he won’t budge!

    Dream Studio

  • Special Bait

    Conductor

    I searched the whole studio for Uroboros, but couldn’t find him. Martha warned me he’s stubborn. If he doesn’t want to go home yet, he’ll hide. We could lure him out with his favorite toy. It’s a stuffed fish. Do us a favor and look around for it?

    That’s the one. Uroboros loves his stuffed fishie. He slithered right out when he saw it. Then he noticed the carrier, and realized what we were up to. Now, he’s hiding again. Clever guy.

    Dream Studio

  • Portable Comfort

    Conductor

    Martha made Uroboros’s carrier all nice and cozy, so we can get him home without scaring anyone. Could you help me find it?

    Thanks! This carrier does look cozy. And, it’s bigger on the inside than it looks. Martha’s python will be as snug as a snake in a rug in there. Now, we just need to catch him.

    Dream Studio

  • 3... 2... 1... Action!

    Detective

    Glad you’re here, buddy. I need to put a few finishing touches on the romance set, and prepare a gift for Jul. Could you lend me a few artifacts to help?

    Your artifacts lit the studio in a romantic glow. Do you think Jul will like my gift? It’s a pair of painted ducks. Oh, they’re a traditional Korean wedding symbol? I had no idea. But it fits.

  • From a Secret Admirer

    Juliette

    I was so focused on rehearsing my lines, I failed to notice that someone discretely placed a beautiful bouquet in the pavilion. There’s a toy tucked between the flowers, and something else. Can you look?

    Mon ami! Did you see the note? "For the lovely mademoiselle." A bouquet from a secret admirer. How sweet! Now, I’d better get back to rehearsing my own romantic scene.

    Dream Studio

  • A Long-Awaited Date

    Juliette

    While we were busy exploring the studio, someone lit the Korean lanterns that are supposed to be hanging above me in the romance scene. All we need to do is put them up. Want to help hang them?

    Merci. The hanging lanterns cast the pavilion in a whole new light! I can really feel the love in the air. You know, I’ve dreamed of going on a date someplace like this.

    Dream Studio

  • A Soothing Drink

    Juliette

    I’m getting used to being on set, but I still feel anxious about filming. It’s the lead role, and I want to get everything right. A hot drink would calm my nerves. Could you bring me some tea?

    You’re amazing. Hibiscus tea is one of my favorites! The fragrance is lovely, like standing in a field of flowers. Just what I need to calm down before filming.

    Dream Studio

  • A Shooting Partner

    Juliette

    They still haven’t finished setting up the props for filming, so it’s hard for me to get fully in character. There’s supposed to be a pudding dessert on the table. Can you get me one?

    Merci! This pudding looks so good. I’ll probably be sick of eating it by the time we wrap today, but for now... yum! With such high-quality props, it’s easy to picture myself in the scene now.

    Dream Studio

  • Following the Script

    Juliette

    I want to immerse myself in this role and make a good impression on the director. I need to learn the set inside and out. The script says there should be a tea table in this scene. Help me find it?

    Merci, mon ami! You found the tea table. I was so overwhelmed by the set, I didn’t see it. I’m going to sit and try a few poses. Tell me how it looks on camera.

    Dream Studio

  • Emerging Filmmakers

    Inspector

    We’ve gathered plenty of clues, but we’re missing how they connect. What’s happening in the studio at such odd hours that could be creating noises that are scaring the neighbors? May I borrow some artifacts to help illuminate the situation?

    The artifacts’ glow pointed us to the movie camera, which revealed a startling plot twist. I checked the footage. Turns out, it was boggarts all along! They’ve taken over the studio and have been filming their own show.

  • As Good as Real

    Inspector

    After reading the script, I have a theory about the noises the neighbors have been reporting: the suspect is hiding a horse somewhere in the studio, in case they need to make a quick getaway. Let’s see if we can find it.

    That brave horse you found is a prop. So, if the horse isn’t real, what could be causing the mysterious noises? Back to page one, I suppose. Let’s keep thinking.

    Dream Studio

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