Hidden City Walkthrough

Quest

These are the story/quests featured in Hidden City. There is a vast number of stories, and please note that the order and categories are unorganized, so it might be a bit difficult to navigate. Thank you for your understanding.

  • A Rower's Tool

    Huntress

    We will need at least two oars if we're to cross the underground waters. Find the right oars for our expedition.

    What light and practical oars. This set will be suitable to row singly or in pairs.

    Organ Room

  • Inflatable Vessel

    Huntress

    We will need some special equipment to explore the underground lake. I'm going to rely on your help for this. First, we need an Inflatable Boat. It's not too heavy to carry and it doesn't take up much space. Find the boat in the City.

    Oh my! I think I'll take this boat for myself afterwards, if we don't puncture it and if some monster doesn't rip it up. However, there's a pump and repair kit that comes with it, so we'll be able to use it even if it has holes.

    Crystals

  • Detective of the Church

    Isabelle

    A person's profession isn't always relevant to their talent as a detective. I'm referring to Father Brown - a catholic priest. He could be easily recognized by his black Umbrella and ever-present Cappello Romano. Find them, please.

    It used to be fashionable to call this Roman hat a "saturno" because it resembled the ringed planet.

    Expedition

  • On the Threshold of a Dicovery

    Detective

    We have a new investigation ahead of us. The Mistress of the Manor has disappeared under mysterious circumstances, and now's the best time to explore the crime scene. Are you ready? Let's go!

    It's not every day you get the chance to hang out in the Mistress's private quarters. What secrets are lurking under her velvet canopy? Time to find out!

    Bedroom

  • Gathering Information

    Adeline Svensson

    The ball preparations at the Ice Palace are almost finished, and I can assure you that the citizens will have an unforgettable Christmas!

    Ice Palace

  • Airship Pilot

    Mistress

    My maid has been prattling on all day about the restless soul instead of cleaning up! The sooner we figure out why the soul is tied to the Airship Dock, the sooner Juliette will return to her duties. So.. find the pilot's dog tag.

    The Personal Dog Tag belonged to a man with whom your restless soul was in love. He graduated from pilot school and piloted an airship. Don't just stand there - take the dog tag to Martha!

    Angel Statue

  • Student in Love

    Lady

    It's so sad that the girl's spirit dwelling at the Airship Dock cannot find peace. Martha asked me to find one of the items that could be holding her soul in this world - a flight school's emblem. Please help me with tihs.

    This emblem belonged to a flight school studnet named Patrick. Apparently, this is the girl's beloved who was training go be an airship pilot. What happened to him?

    Red Rose Cafe

  • Reliable Cache

    Collector

    The Proton Trap is a deadly, anti-anomaly weapon, Class 7-A. Store shielded to avoid radiation poisoning. Hmm... A working model can be found in the city vault, safely tucked behind the third plate in Room 6. Beware of ghosts. Hmm... Burn after use...

    Damn, what a mess! It's good we found the Trap... I'd keep it if I could, but the Collector demanded we burn it after use. Come on, let's rescue the girl!

    City Hall

  • Application Instruction

    Detective

    I've never heard of a Proton Cannon, but I trust the Collector. Where will the manual be hidden? We should look in his house and if we don't find it we'll ask the Gargoyles - they have sticky fingers. If anyone asks, say you're helping with the investigation. I'll even give you a search warrant. Meanwhile, I'll find out the location of this cannon.

    We've found the Manual. I think the Collector exaggerated it's complexity. Here are a couple of diagrams and a description of the security measures... Apparently, the Proton Cannon is a really powerful weapon. Unfortunately, I haven't found anything more about the trap itself.

    Collector's House

  • The Collector's Records

    Valerie

    We're not experts on ghosts or magic, even though I know a little about love spells. The Detective once told me the Collector studied these phenomena in detail. There should be records in his house - maybe we can find some information there.

    Look what I've found! It'd be useful if I could make out the handwriting... Remember those objects floating upside down in the cafe? Look at this: "A Poltergeist is one of the most powerful and evil spirits; wherever it appears, a real hell begins. Poltergeists can easily move objects, regardless of their weight, and can even upend a man." This is a Poltergeist, but how do we deal with it?

    Collector's House

  • On the Track of Gargoyles

    Valerie

    Something terrible is happening in the Cafe! No, don't go in there, just look at what's going on inside! Objects fly around, the counter is upside down, a cupboard hangs in the air near the ceiling... Did you hear that? Someone's houting! That girl must be inside and the spirits won't let her go! What if this invasion is her fault? We're faced with a completely new anomaly! Let's ask Martha for advice. Do we still have enough time left?

    Martha's nowhere around. A note on the table reads: "Meditating in the astral realms. Interrupt only if the end of days imminent." Oh, no! She can't help us.

    Room of Fate

  • Gift of the Beloved

    Valerie

    I'm sure the trouble that keeps the girl's soul at the Airship Dock has something to do with love. Martha said that a teddy bear in a pilot's suit is one of the soul-related items. That's defintely a gift from a boyfriend! Let's look for the toy!

    There are words embroidered on the bear's scarf: "He will be with you when I'm not arounds." See, I was right. There is love involved!

    Christmas Hall

  • Feminine Intuition

    Isabelle

    We can't forget about women detectives - although this one didn't call herself that. Miss Marple was a humble, hard-working, and sociable old lady. Her Hat and Glasses were all the disguise she needed.

    An ordinary image of an English village - Miss Marple in her ever-present hat with her glasses in her hand. Her observational skills never gave the criminals a chance.

    Bedroom

  • Belgian Mind

    Isabelle

    you probably couldn't find a person who hasn't heard of Hercule Poirot, with his famous moustache and egg-like head. One of the most importan things Poirot cared about was looking after his mustache. Scissors and a Comb are he main tools of this famous detective.

    It turns out that Poirot's moustache comb was made of some sort of eastern wood and designed to order. I wonder if the scissors were also made to suit his specific preferences?

    Hall of Weddings

  • American Detective

    Isabelle

    Another famous detective was C. Auguste Dupin. Find his Top Hat and Cane - these were the special items of his wardrobe.

    Detevctive Dupin with his Top Hat and Cane was a true dandy in retirement. But no one could deny the sharpness of his mind.

    Enchanted Ball

  • Deductive Method

    Isabelle

    A mysterious thief took these items. To find him, we'll have to summon the talents of world-famous detectives to assist us. For the ritual, we'll need personal items from each detective. To start with, bring me Sherlock Holmes' Cap and Pipe.

    Sherlock Holmes could have become a lawmaker of fashion - his checkered English cap had a horde of admirers.

    Manor House Gate

  • Bridge

    Valerie

    Hurry, let's cross the bridge! True spring and a wonderful picnic await us in the world of the Spirits of Nature!

    Hurray! We're finally in the park across the Bridge. The birds really are singing here, and it smells of spring. These may be little things, but after a frosty winter they fill hearts with joy! Now's the time to start preparing for the spring picnic.

    Bridge

  • Mysterious Giver

    Martha

    I cannot put her soul to rest if I don't know what exactly is preventing it from going into the world of spirits. Fortunately, I've managed to sense the girl's aura and understand which items could be connected with the trouble that's keeping her at the Airship Dock. The first one is a bouquet. Not an ordinary one... but a flying one. Can you find something like this?

    The bouquet tied to this balloon is enveloped in sorrow. I feel that the trouble keeping the girl's soul at the Airship Dock is connected with the person who gave her this bouquet.

    Bridge

  • She speaks!

    Conductor

    You do nothing but crank out trouble! Anomalies have escaped from the Station Building and flooded the City. Hopefully, the residents had time to take shelter. Martha says these effects are far more dangerous than previous ones. I think someone, pointing no fingers, deserves a flogging for wanting another trinket! Go to City Hall, try to find books or records on spirits, anything!

    We did the rouds of City Hall and find nothing of interest. The anomalies will soon reach here, then... Oh, look, the statue under the sotne veil has stirred! Now it's muttering something! I can hear its voice. Hush, I can't make out the words... "Help me... Does anyone hear me? I can't get free." Did you hear that? "I'm locked up... gargoyles..." I don't get it!

    City Hall

  • The dreamer's mark

    Martha

    Soften Don Juan's rudeness - why do you and the Detective need it? Okay, don't tell if you don't want to. There's a special coin that can help - a reichsmark. A long time ago it was throuwn into the fountain by Louis of Saxony, nicknamed the Dreamer. He erected several magnificent castles, knew a lot of funny stories, had great imagination and loved to tell tales... It should balance the influence of Don Juan's coin, but won't suppress it.

    Now I have the Ladykiller's frank and the Dreamer's mark. I feel strange changes within me. I want to both embrace and kiss Juliette immediately and tell her wonderful stories until morning. I'd say the coins are working!

    Collector's House

  • Mad spirit

    Detective

    I can't get inside the cafe. But it should be no problem for you, with your abilities. Take a look there, maybe something happened to Martha. And pick up a mug of coffee for me while you're at it. I slept badly today.

    How did you find me? I thought no one could enter. There's a boggart on the loose and his magical echo even reached my house. I came here to pacify the spirit.

    Station

  • Where is the medium?

    Detective

    Don Juan was unnecessarily rude to women. I'm afraid I'll scare Juliette away if I behave in such a manner. Maybe I can soften his influence somehow. Let's ask the medium for advice, maybe she knows something. Martha isn't here, that's strange. But she would never go without leaving some kind of a note for us. Let's look for it.

    Strange, Martha's nowhere to be seen, but she left a note: "Gone to the Red Rose". Does she know how to enter the Cafe? I thought no one knew but you. Let's go!

    Santa's Workshop

  • Transformation of the Detective

    Conductor

    The Detective went inside the train after the boy and vanished! I wonder if something happened? We should look for them. Oh look, something is shining like another bronze toy.

    We were looking for the Detective, and finally found the boy! Boy, do you want to give me something? A thousand devils, this is the Detective! To be exact, its an exact bronze replica of him! unbelievable!

    Santa's Workshop

  • Service Staff

    Detective

    What does this boy do? Why is he running away? Is he playing hide and seek with us? If so he's winning! Look, there he is, near the steam engine! Run, quick, we'll catch him now... Or find another bronze figurine.

    Show us what you've found. A bronze Cook Figurine! Hmm, these figurines look more like small copies of people than toys. Where did the boy get such figurines? Look, this boy has disppeared into the train! I'm following him, and this time he's not getting away!

    Hall of Weddings

  • An Italian Woman in Bronze

    Valerie

    Very interesting: we ran around the Station looking for the boy, and found clues in the form ob bronze toys. I saw another statutte on the rails. Bring it, if you don't mind.

    Um, the boy left a bronze Signora on the rails. Oh, what a beautiful dress! Strange toy for a kid tough, don't you think?

    Santa's Workshop

  • Railroad Worker

    Alex

    Look at this realistic bronze figure! It's the driver! It looks like it is handmade and made to order. Apparently, this boy is from a wealthy family to have such a toy.

    Airship Dock

  • A New Acquisition for Valerie

    Valerie

    This new guy is so cute, but he wouldn't pay attention to me. No wonder, look at me! I have nothing fancy to wear and look like a ninny! Can you help? I saw a beautiful hairpin at the Crash Site, but didn't have time to pick it up. It's an elegant, old item. To be honest, I'm scared to go to the Station because of those flashes and shadeows in the windows. And I'm afraid of the Conductor. Please, bring me that hairpin.

    Thank you, it's so beautiful! Now this guy will notice me. Oh, what's going on? The flashes at the Station are getting brighter... And, do you hear that noise...?

    Crash Site

  • The Beauty of Youth

    Detective

    I'm itching to say "thank you" to the one who built the Organ! But I want to make sure that Juliette's okay!

    Oh, I'm so glad to see you, sirs!

    Manor House Gate

  • Gift Shop

    Valerie

    The snowstorm has abated and you can now calmly approach the shop. I'm burning with anticipation as I really wanto to get my lovely gift.

    Unbelievable! As soon as the veil of snow cleared, there was a strange discovery - the door of the shop has been frozen shut. How will the citizens get their gifts now? And what is that over there on the left? Ice statues of a lady and her suitor. The figures are so realistic, as if they are real people frozen in ice. I have a bad feeling about this.

    Gift Shop

  • Keep Silent for Ever

    Detective

    Before we return to the future, we've got to make sure that the Organ will never play its sinister music to stop the City from going mad again! We have to seal the cache in the Organ with a musical key. The same one that the spirits left Martha.

    The Organ fell silent forever and with it, the music time distortions have disappeared as well. The City's been saved! We can now return to the future! Look, these are doves flying from the Organ! How strange! Where are they flying to?! Oh, there's golden dust flying off them. I think it's falling on us! It's transporting us back to the future!

    Organ Room

  • Symbols' Mystery

    Detective

    What's to be done? No matter how much I press the keys, the jukebox keeps playing its pre-recorded melody. Do you recognise these symbols? They're also on the Station Clock! It seems that the keys with symbols on must be pressed in the same sequence as on the Station Clock, but only here, in the past! Bring my diary. I wrote the order of symbols inside it.

    Open the diary. The sequence of symbols you must play on the keys is here. Play carefully, my friend! The life of the City depends on those keys! The first symbol, then the second... Now you've played the correct melody!

    Organ Room

  • Music Cache

    Detective

    A musical cache is inside the Organ... I can see a carved door without any handle or key hole but it contains symbols... 5 musical symbols with a fiery note in the middle. She expressly closes the cache. Search for the Lens of Darkness in the City, pal. It can neutralise any fiery items.

    Fortunately, you've got this. The Lens of Darkness extinguished the note lock. Look, there's another row of keys inside and they're moving! A very big jukebox is hidden in the heart of the Organ.

    Organ Room

  • Organ's Voice

    Detective

    The Organ Room in the past looks exactly the same. Folios, artifacts, magic and... that Organ. The biggest one in the world, according to Martha. Look, its keys are motionless but I can cleary hear its music... If my ears are right, the sound is coming from inside the instrument. I bet there's a hiding place inside the organ! Let's have a better look.

    Can you see that hidden door, my friend? The music's coming from behind it, no doubt.

    Organ Room

  • To the Past

    Martha

    The horrible music that's making the City suffer is coming from the past. Use the power of the Cogwheel of Time to peek into the past!

    The rotation of the Cogwheel of Time is mesmerising, sending its holder into the past. Find the source of the horrible music that's sending the City of Shadows' time crazy.

    Organ Room

  • Looking For a Reason

    Martha

    To solve the time mystery, we need to find out where this sinister music is coming from before it kills us all! I have to conduct a ritual and need the truth powder for it. The music will turn the powder into a cloud that will snow us its location!

    The powder cloud formed the silhouette of the Black Castle. I'm sure that the organ msic is coming from the Organ Room there! But the organ is silent right now! Somebody's using time magic to control the City! The answer to all this must lie in the past!

    Hall of Weddings

  • Ready or not, here I come

    Detective

    I've never seen Fire Gargoyles in the City before. I'd better stay here and follow her. I can track her better than you! You must run to Frau Huntress! She'll know what to do with these monsters!

    A gargoyle? With fire blazing inside her?! Oh, mein herr... this is a Fire Gargoyle from the Great Dungeon! They're the strongest gargoyles from the deep caves of the Labyrinth! Only daggers made from the ice of the most icy peak can extinguish the malicious fire lbazing within her! Such daggers were kept in the City before but hardly any of them remain. I wonder why these gargoyles have appeared?!

    Station

  • Phenomenon

    Martha

    Everything's ready for the ceremony. The City is going crazy today from all the time jumping. Poor Juliette has aged, savage werewolves have turned into pupies and things age and get younger all by themselves! I think that strange melody is related to it! We'll learn everything now!

    Great! The spirits have departed but they left us a clue - this key shaped amulet. Give it to me! I think it's a musical key! How strange - I can hear the music even more when I hold it! I think it's from the Shadow side! Oh, merciful mediums!!!

    Room of Fate

  • Through Dog Eyes

    Detective

    Here, drink this, buddy! The Hntress said that the puppy's really clever and she thinks he understands human speech. Well, let's see if he can find what we need!

    We're in luck! We've found the mirror cube that can decipher any words, even those of the spirits! We're going to finally find out what's really wrong with the City! Let's do the ritual and save Juliette!

    Chapel Basement

  • The wolf cub is our friend

    Huntress

    I didn't throw stones at you, mein herr. But can we really trust Martha with children? Or even wolf cubs? Sometimes she can't even get along with ghosts! No, I'm not against it but I am worried. What if the cub slips and falls to his death in the crevice?! If we send him there, then he must be on a leash! Do you think the City Hall has one?!

    Great! I believe I can count on you, my friend.

    City Hall

  • Ouija Board

    Martha

    I trust you completely, my friend. The Room of Fate is connected to the City by an invisible cord. Whatever happenes there is amplified here! All items are in place. Find my Ouija Board!

    A-ha, here it is! Thank you!

    Room of Fate

  • Ghosts at the Door

    Conductor

    If I'm not mistaken, and I never am, the Master has fallen into a ghost world! Find Martha. She loves talkin to spirits!

    You're just in time! It's time to talk to the spirits!

    Room of Fate

  • Almost There

    Conductor

    A flask? That's just the thing... Thank you, my friends! I'm sure I'll find a use for it! I have a couple of recipes for keeping the mind clear. who, you say? Master?! Well... I haven't heard that name in a while. Unfortunately, my lantern's gone dark. If you'd be so kind, find me a good candle so I can check the arrival log.

    Great work, guys! Let's see...

    Chapel Basement

  • New Name

    Detective

    Both hands on the Station Clock have the word "Master" engraved into them. I think this "Master" is connected to the "M" on Frau Huntress's watch! We'd better go to the Conductor. He should know everyone in this City! Although... I don't think he'll tell us anything for free, especially since his favourite beverage keeps turning into juice! We'd better look for a present for him in City Hall.

    A flask! That's a great thought, buddy! A reliable antique vessel. That's a wonderful gift for the Conductor! Especially today, as the whole City is going mad! I think he'll know what to fill it with.

    City Hall

  • New Mysteries

    Detective

    htere's some gibberish written on the hands of the Station Clock. What do you think these symbols mean?! Can it help Juliette get back her youth?! I'd better find some paper and copy them! Maybe a photograph would be better? Hmm, I seem to have misplaced my camera somewhere at the accident site. Could you look for it, for me?

    Taking pictures and... Yes, good job. I've never seen anything like this before What language is that? I'd love to help but the only tongue I know is my own.

    Crash Site

  • A Matter of Time

    Martha

    Give me Frau Huntress' father's watch! I believe there's a direct link between it and whats going on in the City! This item has a strange aura. I've felt it already today. It's the same aura that was flowing from the Station. It's connected with time somehow! It's about time! I'm sure the Station Tower clock is the answer!

    A-ha... Even the clock in the Shadow City has its own symbol! Look!

    Station

  • Medium's Rescue

    Detective

    Once I saw a ritual that can open any door when you draw out it's contour on a wall with chalk. We'll need cholk though.

    It's a good thing I took you under my wing! You're good! Okay... let's draw. Here. It's opening!

    Chapel Basement

  • The Invisible Door

    Detective

    Juliette's hiding from me because she's that young lady who has turned into an old lady! I hoped Martha will help me solve this puzzle. But I've been here one solid hour and still can't find the entrance to the Room of Fate. What an idiot! Do you see the door handle?!

    Great, we have the handle. Almost finished, buddy.

    Room of Fate

  • But who are they, after all?

    Valerie

    If those wanderers are harmless, maybe they could tell us something interesting? Or perhaps we could exchange something valuable with them... We should really talk to Martha.

    Red Wanderers? I haven't seen them for years; did they really come back? They are products of the Distortion energy and serve as executors of the City's will. The Wanderers appear when particularly powerful artifacts upset the natural balance of power in the City.

    Room of Fate

  • Message in the Watch

    Huntress

    Thank you, my friend. You've helped me again! Let's wind it up... Hmm, the hands are going in the opposite direction! Maybe if I shake it? Oh... It has another, secret window! I've never seen it before! Look, there's an inscription here but I can't make it out. It looks like random words. Maybe it's a code? The Deciphering Cube would be really handy right now. I've seen one at the Crash Site. Spirits trade with citizens there.

    Thank you! You're amazing! The inscription says, "Clocks are like hearts, beating out the rhythm of Life that opposes Death. M." What a strange inscription... but I know it means something, I know my father! It's probably related to what's going on in the City! Maybe we should ask Martha?! She's good with puzzles!

    Crash Site

  • Handyman

    Huntress

    Of course I'll give you my father's watch! Oh... it's stopped! Looks like it was damaged during my fight with the gargoyle. Oh no! This is my father's last memento! Please help me! Fix it!

    Great! Now my father's memory won't be forgotten!

    Red Rose Cafe

  • Wanderers

    Valerie

    Here he is - the mysterious Wanderer! See that figure with a red lantern moving to the City's centre? This red Wanderer is definitely not a ghost. He looks completely different... And he seems quite peaceful, although he doesn't let anyone get close to him! Maybe we should ask the Huntress about him?

    Your prudence does you honor - you haven't tried to contact them from the start! But I know nothing that could gladden you. The red wanderers are neither monsters nor ghosts, so I just give them a wide berth without taking any interest. They've never attacked anyone, so there's no reason to quarrel. It's just another oddity of the City... Try asking Martha, it'll be right up her street.

    City Hall

  • First Aid

    Huntress

    You did good by saving the cub from that gargoyle! But look at the horrible scratches on his back. The poor thing isn't even whining! I have to take him in and tend to him. Please, find something to treat his wounds and I'll stay with him and protect him! I think you'll be able to find a first-aid kit at the crash site! It's dark in there but you should be able to see the outline of a small case.

    Good job! He'll be back on his paws in no time.

    Crash Site

  • The ladykiller's franc

    Detective

    Somewhere in the fountain lies a franc dropped by Don Juan. His knowledge of a woman's heart will be useful. Let's find this coin.

    We got the coin, but I'm afraid it won't be enough. I have some doubts... Listen.

    Enchanted Ball

  • Alex

    Railroad Worker

    I saw the mysterious boy from the train. He was sitting on the platform playing with something. As soon as he noticed me, he ran away immediately, but his toy remained on the platform. Bring it to me, please.

    Airship Dock

  • Bronze Soldier

    Detective

    Juliette was scared by a strange boy on the train. I can't imagine how we haven't met him before? He may know what happened to the passengers! Look, there's a shining figurine lying near the wagon. I'm sure it belongs to the boy. Bring it here, while I calm Juliet down.

    Great. You found a bronze General. In my childhood I had similar toy soldiers: infantrymen, artillerymen, even a couple of mounted officers.

    Cards of Fate

  • Trial by Fear

    Martha

    Only one more artifact from Pandora's box left to find. It's a fuge metal spider who, when he feels a human aura next to him, comes alive and jumps at its victim. This spider causes the biggest fear in the mind of its victims and eats them while driving people insane. The trial by fear awaits you. You have to defeat the spider's magic without your spirit wavering. Find the last artifact.

    Now, when you passwd the trial by fear, the spider turned into metal again and could be safely touched it. We have all five terrible artifacts. I hope we were on time and can still save Isabelle.

    Collector's House

  • Ancient Totem

    Martha

    The next artifact from Pandora's box is a Scary totem. Don't let it peek into your soul or dark forces will seize power over you. Find the totem and be very careful.

    Filthy pagan idol. The malice and hatred emanating from him makes even the astral plane's colours bleak.

    Station

  • Ugly Mask

    Martha

    The searching ritual with the bat's poison made the mask visible for human eyes. Quickly, find it before it causes new troubles for the City.

    You see, the expression of horror on the mask is the same as on Isabelle's face. But this might be the only similarity. This mask is horrendous.

    Crash Site

  • Poisonous Guard

    Martha

    My encyclopedia says that one of the strongest artifacts from Pandora's box is the Lamenting Mask. With my astral sight I see that it's safely hidden and being guarded by a poisonous bat, which is also one of the box's creations. Without its poison we won't ever find the mask. Find a poisonous bat.

    You brought a bat? Be careful. Don't let it bite you or I'll have to save you, too.

    Crystals

  • Super Precise Task

    Conductor

    The main City Clock can't be going backwards! This will break the law of the City's equilibrium! Go find Frau Huntress! But hurry! She has the super precise Swiss watch of her father! We have to restore the time balance before we all go mad in here!

    Thank you for the visit, my dear friend, but I'm a bit busy now!

    Room of Fate

  • Facts are Facts

    Conductor

    I'm afraid to sort through the ticket list records and discover the Mistress's involvement in Jul's ageing. We need a Developing Solution! Nothing can hide from it, even if you delete it! The last one I saw was in City Hall!

    A-ha, here! Martha on Tuesday, the Detective yesterday evening. No, I didn't issue a ticket for the Mistress. I've heard she'd turn her butler into a harlot just for spilling some coffee. But to mess with the whole city, don't you think its a bit much? Especially since I can't remember the last time I saw her. Something is definitely wrong with the City! But I doubt it's because of the Mistress!

    City Hall

  • Hypothesis

    Conductor

    Okay... Maybe the now aged Juliette and my flask of grape juice is the work of the Manor Mistress? Bring me the ticket list. If the Mistress is back for real, it won't go unnoticed by me.

    A-ha, here it is.

    Station

  • The Riddle Begins

    Juliette

    Can I count on you? What happened to me... This ageing pill is the work of my Mistress, I'm sure of it! She's punishing me for my beauty! The Mistress has long been harassing me. Please, help me, my friend! I have no one else to turn to! Please, ask the Conductor if my Mistress has returned to the City yet. I will plead and beg to discover what she wants in return for reversing this old age. But please, don't take the Detective!

    Oh, it's you... Nothing seems to happen around here without you sniffing around. Can't you see I'm busy?

    Station

  • Strange Phenomenon

    Detective

    I thought only detectives from books skulk around in corridors? But it turns out this is a disease. Juliette's room is empty and she hasn't spoken to her friends! This really worries me. You're my last hope! She was last seen at the Monor House Gate! Look! You have a gift for finding hidden things, even at night!

    No! Don't look... I look awful! Time's the best cure but it seems I was mistakenly given a fuge dose!

    Manor House Gate

  • Lost Clutch Bag

    Conductor

    We already found four bags from lost baggage. Only the fifth one is left. I vaguely remember that there was a gorgeous clutch bag the size of an evening bag. Something tells me that it's still at the Station. We just need to lok thoroughly in all suitable drawers and shelves. Can you do it?

    Yes, this is the clutch bag. See how pretty it is? One day, Detective wanted to take it as a gift for Juliette but I didn't let him. Who knows, I might need it. I mean, Valerie's birthday is coming soon.

    Station

  • Herb Storage

    Conductor

    Bad news - we still haven't found the artifact for Isabelle, but the good news is that the searching area is gettin smaller. Only two bags from lost baggage left! I know the exact location of one of them. I remembered that Martha once asked me to give her an old suitcase from the lost baggage so she can store her dried herbs. I thought that, since no one needs it, she could have it. Hurry, let's visit her.

    We have the suitcase but there's nothing in it but bits of dried plants. No wonder - if there was a powerful artifact, Martha would have surely known about it long ago.

    Room of Fate

  • Asylum for Boggarts

    Conductor

    Boggarts have made a cosy nook inside the hat box, you say? And when you opened it, they flew all over the City? It would be great if they stopped stealing from everyone.

    City Hall

  • Tears of Fear

    Isabelle

    I don't know what's going on with me. It all started with a cloudy mirror that the boggarts dragged in from somewhere. I was careless and glanced at it. Something terrible looked back at me through the blurry glass. Since then my soul has been seized by terror. I'm certain I put the mirror somewhere around here but tears obscure my vision and I can't find it. Maybe I should look in the mirror once more and it will all stop. Please, help me find this mirror.

    Let's look in it again. Oh, how horrible! What's happening to me? I'm vanishing. Please, talk to Martha, she'll know how to help me.

    Cards of Fate

  • Station Burglar

    Conductor

    I can't spend the whole day guarding lost bags at the Station. After all, I'm a Conductor, not a guardian. And with so many anomalies around, things go missing in the City from time to time. For instance, there was a small handbag with a shiny clasp among the lost baggage. What do you think? That one day the Poltergeist just took a shine to it? Martha lured him into the Room of Fate but the handbag vanished along with him. Maybe that amulet was in it?

    I bet my flask that Martha didn't even notice that bag. Not with all the junk lying around her place. But it's all for naught - the bag is empty. There's no hint of the artifact we're looking for.

    Room of Fate

  • New Investigation

    Mr. Black

    I'm ready to give you all the information I have about this Jacob if you'll help me with the investigation. Want to know exactly what happended here? I'll tell you, but first I'll check everything again. The post office is safe, but extra caution won't hurt. Let's close all the windows to avoid spreading rumors around the City...

    A newspaper? Where did it come from? Damn it, how did journalists already sniff it out? Your search abilities are amazing! I'll find a way to put them to work. For now, let's read the article.

    Post Office

  • Fifth Question

    Mr. Black

    Your evidence looks convincing, but it's not enough. We need to make sure the title of Mystery Solver isn't just empty words. If you are chosen by the City, it will reveal information that nobody knows to only you! Where is the Collector now? Where did he go?

    There are two dials on this watch, each showing a different time. The watch surely belongs to the Collector, but what does it mean?

    Post Office

  • Elegant Perfection

    Martha

    The last item that allowed me to make the box for my memories was a shell. I chose it because nature created the shell on the basis of a perfect logarithmic spiral. Anyone who moves along this spiral will always maintain a constant perspective on the centre of their motion, just as the box contains its contents despite all the passing years.

    Oh, thank you! You found the shell. Its whorls correspond to one another in a proportion known as the "golden mean". This is the last constituent element I need to recreate the box containing my memories. Now I can finally learn what happened in the House with Red Windows and what became of my Erin! I can't believe that this mystery is about to be solved!

    Room of Fate

  • Eternal Connection

    Valerie

    Now we just have to find two more items to get the box containing Martha's memories about the time she spent in the House with Red Windows. I think one of the items could easily be a symbol of infinity. It looks like a figure eight, but on its side. Could you try to find it?

    Wow! Eternity in the shape of a snake biting its own tail. I've read that it's a symbol of an endless process called Uroboros. Hey, that's also what Martha called her python! That's funny...

    Room of Fate

  • Fourth Question

    Mr. Black

    You answered my questions cleverly, but don't think it's enough to vindicate you. It's very convenient to blame the Collector - since he's not here to protest. I wonder how you're connected to him? He disappeared many years ago. Do you have an answer to that?

    A mechanical heart? It looks like another of the Collector's inventions. Look, there's a letter in the spot where you found the heart. Let's read it.

    Post Office

  • Third Question

    Mr. Black

    I'm inclined to think you're telling the truth and that you really are the Mystery Solver. But I still have questions. So, you sent the signal using the slot machines. But how did it overcome the fog? For a signal to reach the Upper City, there must be a receiver...

    So this spotlight received the signal from your part of the City and transmitted it to us? There's the Collector's mark on it! No wonder the signal was able to overcome the fog.

    Post Office

  • Expert Recommendation

    Conductor

    I heard you're collecting unbelievable items in order to open a box containing Martha's memories. Is that true? Try to find a Klein Bottle. Its surface never ends. You can only see it in four-dimensional space, of course, so to the naked eye it just looks like a bottle with two extra openings at the bottom and on the side. Why are you looking at me like that? I just know a lot about bottles, okay!

    Congratulations you found the Klein Bottle! Its internal and external sides are the same. A fly crawling along its surface could get to the inside from the outside without going from one surface to another. I'm glad this thing turned out to be what you needed. I'm always happy to help.

    Room of Fate

  • Two in One

    Detective

    Martha disassembled the box in which her memories where stored into impossible mathematical doodads. I'm no expert when it comes to this stuff, but I'm familiar with the Mobius strip. You know, that thingy that looks like a twisty... strip. Try to find the Mobius Strip, buddy.

    Great job, pal, that's just what we need! The Mobius Strip! It only has a single endless surface, and if you move along it you can get from the top ot the strip to the bottom. Look, even if you crumple the strip up, it doesn't lose its characteristics. It remains one-sided, unending, doubly connected and non-directional.

    Room of Fate

  • Illusionary Figure

    Martha

    The box in which my memories are stored cannot be found on the astral plane or in the real world. The Collector and I disassembled it into its constituent elements in order to give it greater protection. These elements appear as paradoxical mathematical objects, which you'll have to find. The box cannot be seen or touched, and yet it still exists. It has the properties of an impossible object. That's why the first element is an Escher Cube. Find it.

    Congratulations, you found the Escher Cube! It cannot be created. It exists only as a drawing and represents nothing more than an illusion. Just like the box containing my lost memories...

    Room of Fate

  • Second Question

    Mr. Black

    The airship mission was triggered by a special signal that reached us through the fog. But where did it come from? Miss Woodville claims a slot machine is involved. But in the Upper City, all of them have been out of order for a while. Can you prove you have a working slot machine?

    This token seems familiar... You get these by wining games in the slot machines near City Hall. I haven't been there in such a long time. There's a date of issue on the back of the token; it coincides with the date we received the signal.

    Post Office

  • First Question

    Mr. Black

    Judging by the stamp, this Boarding Pass isn't from our part of the City. It's from the Dock located near City Hall. So you were there during the theft?

    Post Office

  • Help needed

    Detective

    I'm in a difficult situation and, as you know, City Hall sometimes gives clues in times like these. This time is very important for me. I'm always thinking about Juliette and can't concentrate on anything else, but I can't get close to her at all. I thought City Hall might know what I should do. I should look for any kind of clue there.

    The note says a coin from the fountain should help. That's absurd. Which coin, from which fountain? Oh... the dry fountain near the broken statue. The huntress said you were a pro at finding them.

    Diggers' Stash

  • Chrome-Plated Stand

    Juliette

    The last item in the Shaving Kit is the Brush Stand. Please find it for me.

    The stand is made of expensive gold and silver. What a beautiful item.

    Santa's Workshop

  • Shaving Brush

    Juliette

    Another couple of items are needed to make the present into a full set. Have you guessed already? A Shaving Brush, of course. A very, very soft one.

    Amazing! A Shaving Brush that even comes with its own handmade leather case! There are some instructions here... Let's have a read. "This shaving brush has been made by hand from the highest quality badger hair. After shaving, the brush must be washed in water, shaken out and put to dry, hair downwards, onto the stand."

    Crystals

  • Room Full of Treasure

    Cardsharp

    I'm sure the old Mayor is panicking for no reason, as always. I get the feeling the only thing waiting for us in that treasure is riches. Besides, we need to hurry and find the most valuable pieces before the other City residents beat us to it.

    The priceless amulet is a valuable find. Have you noticed the walls of the cave? There's an inscription: "The guiding star will open the path to untold treasure and glory to the conqueror of the five seas." And underneath there's something like an altar with recesses and a faded note.

    Pirate Treasure

  • The Master's Trump Card

    Detective

    Hey, I never knew Martha managed to come to the City of Shadows with the help of Harry Houdini, the illusionist who could free himself from handcuffs without a key! It seems they have some connection to Martha's past, and this is the last item we need to save her. Find Houdini's Handcuffs, buddy.

    You've found Houdini's Handcuffs! They're really heavy. I can't imagine how he took them off while hanging upside-down beneath the roof of a skyscraper, at the bottom of a river, or especially in the barrel of a cannon with a lit fuse! I wouldn't be suprised if Houdini was also a wizard... but let's hurry and try to find Martha. We're just a step away from summoning the Medium's Key and bringing her soul back from the astral plane!

    Room of Fate

  • Business Approach

    Isabelle

    I'm so glad to see you. I really need your help. The thing is, I'm so busy right now. I'm swamped with work and there's only 24 hours in a day. I'm behind with positively everything. I hear that in the lost baggage section at the Station, in one of the bags, is a hint to the whereabouts of a very valuable artifact. One that helps you keep up with everything. I don't know what it means exactly... maybe it makes the day longer or stops time, but I really need this artifact. Help me find the lost baggage first.

    It's a fine traveling bag, but there's no artifacts inside. I'm certain it's in one of these bags. The Boggarts were the ones who told me about it, and those beasts are always the first to know about everything. According to them, there were five bags in the lost baggage section and you've only found one. Where are the rest?

    Station

  • Mr.Black

    First Question

    Miss Woodville has vouched that she kept you in sight the whole time. But I need more evidence. I must make sure that you're the person you claim to be and aren't connected with any of the City's enemies. The night before last, there was a theft in my ?ity. Where were you at that time? I'll need proof to confirm your answer.

    Post Office

  • Worldwide Recognition

    Juliette

    I once saw a photograph of Martha on a stage. I noticed her brooch - it was the symbol of her recognition as Martha the Most Powerful. This is avery important part of her past. It will help us summon the Medium's Key, the last key we need to save Martha from oblivion. Mon ami please find that brooch!

    Mon ami, thank you for finding Martha's brooch. It's so beautiful! This sapphire eye in a diamond frame is one of the symbols and pillars of her life, a reflection of her fame and universal recognition. This valuable charm will be a worthy contribution to the Medium's Key we need to bring Martha back to life!

    Room of Fate

  • Protect the Heart

    Huntress

    Mein Freund, you deserve to be called the Mystery Solver. However, the damaged anti-fog shield puts you at risk during your flight on the airship. To protect yourself, look for a special amulet called the Helmet of Terror.

    The Helmet of Terror Amulet is adorned with a sign that the Vikings used before battle. It will protect you from your gratest enemy: fear.

    Airship Dock

  • Protect the Body

    Cardsharp

    I'm disappointed that the City didn't choose me as the Mystery Solver... Oh well. He who risks less lives longer. I advise you to find a falcon-shaped amulet for protection during the flight. I could lend you mine, but I lost it somewhere. Will you look for it?

    The Falcon with Shen Ring will protect you from death. Ancient pharaohs used it as a guardian of the body and soul. I never got to teset its effecitiveness, and I hope you won't get to either.

    Airship Dock

  • Protect the Soul

    Adeline Svensson

    You're going to the Upper City? Wow! One sensation after another, my readers will be dlighted! I'm going to write an article about you. But first let's protect you during the flight. You will need an eye-shaped amulet called a nazar bonjuk.

    The nazar bonjuku looks simple, but I've aleardy seen it harness great power in the City. This amulet protects from otherworldly evil. You'll definitely need it.

    Airship Dock

  • Protect the Memory

    Mayor

    We need to protect your memory during the flight, since you not only turned out to be the Mystery Solver, but also agreed to go with Rayden. It's good that the City has given us many artifacts. One of them is Mnemosyne's Chalice. I've seen it nearby. Could you find it?

    Mnemosyne's Chalice contains the water of eternal memory from the ancient goddess's spring. It will protect your mind. I'll give the chalice to Martha so she can enhance its effect.

    Airship Dock

  • Protect the Focus

    Martha

    The airship was protected with devices based on the Collector's blueprints. We can't fix the anti-fog headlamps, but we'll try to use something our part of the City is good at. We can protect you from the fog with the help of magic. Bring me a Mudra: a protective palm-shaped amulet.

    A mudra is a simple but reliable amulet. It will protect you from losing your focus. I'll enhance its effect so that it can resist the fog.

    Airship Dock

  • Protection of the Sun

    Valerie

    According to Martha, trolls are very dangerous and cunning. Before you leave for the Troll Market, ask yourself whether your heart is pure. Will you be able to resist the temptation that awaits behind this door?

    What a bizarre place! It's as if we're in an abandoned library - there are bookshelves and scrolls everywhere. In the niches, where the books used to be, there are now shops! Look at all the artifacts! Odd clocks, wondrous lamps, candles, wands, sweets like in an Asian market! And a real tree of stone with a living heart made of amber! But where are the trolls? Why is there no one behind the counters?

    Troll Market

  • Detective awaits

    Huntress

    Listen, while I was reshing here, I sawa Detective near City Hall. He told me he has something important to taok to you about. But be careful, I saw several werewolves on nearby strests and they were fighting with each other for a bunch of lock picks. Of course, werewolves are not very bright but they're bright enough to figure out lock picks. And can you imagine werewolves coming and going as they please into any house? So, if you were going to fight them anyway, take those picks from them.

    Hi, I'm glad you came. Remember you helped me meet with Juliette? You know my feelings so I want to talk to you specifically.

    Crash Site

  • The shilling of accuracy

    Huntress

    I already came here several times to find it with no success. But tonight I felt sure Kipling's shilling would be mine. Now I've seen you I'm even more convinced. Your talents may attract the shilling to us - would you mind trying?

    Yes, that's it! Heh, town monsters, beware! No one can oppose the Huntress equipped with Kipling's shilling of accuracy!

    Manor House Gate

  • First-aid kit for Huntress

    Huntress

    I barely made it here. I twisted my ankle when the werewolves chased me from the dungeion. The first-aid kit from the plance crash would come in handy but I can hardly walk. Will you help me?

    Let me take some medicine and bandage my feet, then I'll tell you why I came.

    Airship Dock

  • Game Mystery Solver

    Cardsharp

    You think only a great mage or a bigwig could be the Mystery Solver? Think again! I'm sure that luck will play a bigger role in saving the City than magic. And who does luck favor? Ask my lucky deck!

    My lucky deck will lead me to success, mark my words. I'll easily save the Upper City... if they give me a decent reward.

    Airship Dock

  • Spell Mystery Solver

    Mistress

    This girl, Kira, is right. The words "Mystery Solver" clearly point to a mage. Me! You need proof? Take my Magic Detector. With a single touch of this glove, I can see whether a person has a magical gift or not. That's what I call mystery solving! Get my detector!

    Excellent! Forget about the ritual. It's obvious that I'm the one the residents of the Upper City are waiting for. But will I decide to go and help them...?

    Airship Dock

  • Human Mystery Solver

    Rayden Storke

    I talked with your partner, the Detective, for a bit and he looks like a suitable candidate for the title of Mystery Solver. Do you think he'll agree to provide a personal item for the magic ritual? For example, that special revolver he told me so much about.

    This revolver doesn't just scare criminals, it can also stop a monster. It looks magical... It has an engraving that reads: "Spartk." This must be its name.

    Airship Dock

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